/external/deqp/modules/gles31/functional/ |
D | es31fMultisampleTests.cpp | 179 …void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Ve… 180 …void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Ve… 359 void DefaultFBOMultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const V… in renderQuad() function in deqp::gles31::Functional::__anon931732650111::DefaultFBOMultisampleCase 365 void DefaultFBOMultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const V… in renderQuad() function in deqp::gles31::Functional::__anon931732650111::DefaultFBOMultisampleCase 367 renderQuad(p0, p1, p2, p3, color, color, color, color); in renderQuad() 619 renderQuad(pt0, pt1, pt2, pt3, quadColor); in iterate() 829 …renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseGreen + alpha0, baseGreen +… in iterate() 830 …renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseRed + alpha0, baseRed + alp… in iterate() 955 …renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseGreen, baseGreen, baseGreen… in iterate() 967 …renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseRed, baseRed, baseRed, base… in iterate()
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D | es31fTextureFormatTests.cpp | 239 m_renderer.renderQuad(0, &texCoord[0], renderParams); in testLayerFace() 383 m_renderer.renderQuad(0, &texCoord[0], renderParams); in iterate()
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/external/deqp/modules/glshared/ |
D | glsTextureTestUtil.hpp | 154 …void renderQuad (int texUnit, const float* texCoord, glu::TextureTestUtil::TextureType tex… 155 …void renderQuad (int texUnit, const float* texCoord, const glu::TextureTestUtil::RenderPar…
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D | glsTextureTestUtil.cpp | 297 void TextureRenderer::renderQuad (int texUnit, const float* texCoord, TextureType texType) in renderQuad() function in deqp::gls::TextureTestUtil::TextureRenderer 299 renderQuad(texUnit, texCoord, RenderParams(texType)); in renderQuad() 302 void TextureRenderer::renderQuad (int texUnit, const float* texCoord, const RenderParams& params) in renderQuad() function in deqp::gls::TextureTestUtil::TextureRenderer
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureTestUtil.hpp | 180 …void renderQuad (tcu::Surface& result, int texUnit, const float* texCoord, glu::Texture… 181 …void renderQuad (tcu::Surface& result, int texUnit, const float* texCoord, const glu::T… 182 void renderQuad (tcu::Surface& result,
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D | vktTextureFilteringAnisotropyTests.cpp | 132 renderer.renderQuad(renderedFrame, position, 0, &texCoord[0], m_refParams, 1.0f); in iterate() 133 …renderer.renderQuad(renderedAnisotropyFrame, position, 0, &texCoord[0], m_refParams, m_refParams.m… in iterate()
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D | vktTextureTestUtil.cpp | 963 void TextureRenderer::renderQuad (tcu::Surface& result, int texUnit, const float* texCoord, Texture… in renderQuad() function in vkt::texture::util::TextureRenderer 965 renderQuad(result, texUnit, texCoord, ReferenceParams(texType)); in renderQuad() 968 void TextureRenderer::renderQuad (tcu::Surface& result, int texUnit, const float* texCoord, const R… in renderQuad() function in vkt::texture::util::TextureRenderer 978 renderQuad(result, positions, texUnit, texCoord, params, maxAnisotropy); in renderQuad() 981 void TextureRenderer::renderQuad (tcu::Surface& result, in renderQuad() function in vkt::texture::util::TextureRenderer
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D | vktTextureCompressedFormatTests.cpp | 141 m_renderer.renderQuad(rendered, 0, &texCoord[0], sampleParams); in iterate()
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/external/deqp/modules/gles2/functional/ |
D | es2fMultisampleTests.cpp | 191 …void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4&… 192 …void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4&… 271 void MultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, c… in renderQuad() function in deqp::gles2::Functional::MultisampleCase 277 void MultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, c… in renderQuad() function in deqp::gles2::Functional::MultisampleCase 279 renderQuad(p0, p1, p2, p3, color, color, color, color); in renderQuad() 1034 renderQuad(Vec2(-1.0f, -1.0f), in iterate() 1174 renderQuad(pt0, pt1, pt2, pt3, quadColor); in iterate() 1339 …renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseGreen + alpha0, baseGreen +… in iterate() 1340 …renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseRed + alpha0, baseRed + alp… in iterate()
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D | es2fTextureFormatTests.cpp | 188 m_renderer.renderQuad(0, &texCoord[0], renderParams); in iterate() 356 m_renderer.renderQuad(0, &texCoord[0], renderParams); in testFace() 476 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); in iterate() 590 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); in testFace()
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D | es2fTextureWrapTests.cpp | 197 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate() 210 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate()
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D | es2fTextureSizeTests.cpp | 156 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); in iterate() 303 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); in testFace()
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D | es2fRandomFragmentOpTests.cpp | 129 static void renderQuad (const glw::Functions& gl, gls::FragmentOpUtil::QuadRenderer& renderer, cons… in renderQuad() function 343 renderQuad(gl, *m_renderer, cmd->quad, viewportX, viewportY); in iterate()
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D | es2fTextureMipmapTests.cpp | 339 m_renderer.renderQuad(0, &texCoord[0], sampleParams); in iterate() 666 m_renderer.renderQuad(0, &texCoord[0], params); in iterate() 864 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); in iterate() 1017 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); in iterate()
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/external/deqp/modules/gles3/functional/ |
D | es3fMultisampleTests.cpp | 215 …void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4&… 216 …void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4&… 360 void MultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, c… in renderQuad() function in deqp::gles3::Functional::MultisampleCase 366 void MultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, c… in renderQuad() function in deqp::gles3::Functional::MultisampleCase 368 renderQuad(p0, p1, p2, p3, color, color, color, color); in renderQuad() 1193 renderQuad(Vec2(-1.0f, -1.0f), in iterate() 1330 renderQuad(pt0, pt1, pt2, pt3, quadColor); in iterate() 1492 …renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseGreen + alpha0, baseGreen +… in iterate() 1493 …renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseRed + alpha0, baseRed + alp… in iterate()
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D | es3fTextureFormatTests.cpp | 225 m_renderer.renderQuad(0, &texCoord[0], renderParams); in iterate() 412 m_renderer.renderQuad(0, &texCoord[0], renderParams); in testFace() 575 m_renderer.renderQuad(0, &texCoord[0], renderParams); in testLayer() 733 m_renderer.renderQuad(0, &texCoord[0], renderParams); in testSlice() 876 m_renderer.renderQuad(0, &texCoord[0], renderParams); in iterate() 1029 m_renderer.renderQuad(0, &texCoord[0], renderParams); in testFace() 1139 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); in iterate() 1253 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); in testFace()
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D | es3fTextureSizeTests.cpp | 157 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); in iterate() 304 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); in testFace()
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D | es3fRandomFragmentOpTests.cpp | 129 static void renderQuad (const glw::Functions& gl, gls::FragmentOpUtil::QuadRenderer& renderer, cons… in renderQuad() function 343 renderQuad(gl, *m_renderer, cmd->quad, viewportX, viewportY); in iterate()
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/external/deqp/modules/gles3/accuracy/ |
D | es3aTextureFilteringTests.cpp | 233 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate() 244 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate() 273 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate() 284 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate() 518 renderer.renderQuad(0, &texCoord[0], params); in renderFaces()
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/external/deqp/modules/gles2/accuracy/ |
D | es2aTextureFilteringTests.cpp | 243 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate() 254 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate() 283 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate() 294 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate() 509 renderer.renderQuad(0, &texCoord[0], params); in renderFaces()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderViewportLayerArrayTests.cpp | 226 void ShaderViewportLayerArrayUtils::renderQuad(const glu::RenderContext& context, ShaderPipeline& s… in renderQuad() function in gl4cts::ShaderViewportLayerArrayUtils 383 …ShaderViewportLayerArrayUtils::renderQuad(renderContext, *pipelineIter, m_currentViewport, renderC… in iterate() 500 …ShaderViewportLayerArrayUtils::renderQuad(renderContext, *pipelineIter, m_currentLayer, renderColo… in iterate()
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D | gl4cShaderViewportLayerArrayTests.hpp | 99 …static void renderQuad(const glu::RenderContext& context, ShaderPipeline& shaderPipeline, int view…
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D | gl4cShaderBallotTests.hpp | 50 void renderQuad(deqp::Context& context);
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D | gl4cShaderAtomicCounterOpsTests.cpp | 253 renderQuad(context); in test() 259 void ShaderAtomicCounterOpsTestBase::ShaderPipeline::renderQuad(deqp::Context& context) in renderQuad() function in gl4cts::ShaderAtomicCounterOpsTestBase::ShaderPipeline
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D | gl4cTextureFilterMinmaxTests.hpp | 93 void renderQuad(const glu::RenderContext& context, glw::GLint reductionMode);
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