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Searched refs:renderQuad (Results 1 – 25 of 49) sorted by relevance

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/external/deqp/modules/gles31/functional/
Des31fMultisampleTests.cpp179 …void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Ve…
180 …void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Ve…
359 void DefaultFBOMultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const V… in renderQuad() function in deqp::gles31::Functional::__anon931732650111::DefaultFBOMultisampleCase
365 void DefaultFBOMultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const V… in renderQuad() function in deqp::gles31::Functional::__anon931732650111::DefaultFBOMultisampleCase
367 renderQuad(p0, p1, p2, p3, color, color, color, color); in renderQuad()
619 renderQuad(pt0, pt1, pt2, pt3, quadColor); in iterate()
829renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseGreen + alpha0, baseGreen +… in iterate()
830renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseRed + alpha0, baseRed + alp… in iterate()
955renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseGreen, baseGreen, baseGreen… in iterate()
967renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseRed, baseRed, baseRed, base… in iterate()
Des31fTextureFormatTests.cpp239 m_renderer.renderQuad(0, &texCoord[0], renderParams); in testLayerFace()
383 m_renderer.renderQuad(0, &texCoord[0], renderParams); in iterate()
/external/deqp/modules/glshared/
DglsTextureTestUtil.hpp154 …void renderQuad (int texUnit, const float* texCoord, glu::TextureTestUtil::TextureType tex…
155 …void renderQuad (int texUnit, const float* texCoord, const glu::TextureTestUtil::RenderPar…
DglsTextureTestUtil.cpp297 void TextureRenderer::renderQuad (int texUnit, const float* texCoord, TextureType texType) in renderQuad() function in deqp::gls::TextureTestUtil::TextureRenderer
299 renderQuad(texUnit, texCoord, RenderParams(texType)); in renderQuad()
302 void TextureRenderer::renderQuad (int texUnit, const float* texCoord, const RenderParams& params) in renderQuad() function in deqp::gls::TextureTestUtil::TextureRenderer
/external/deqp/external/vulkancts/modules/vulkan/texture/
DvktTextureTestUtil.hpp180 …void renderQuad (tcu::Surface& result, int texUnit, const float* texCoord, glu::Texture…
181 …void renderQuad (tcu::Surface& result, int texUnit, const float* texCoord, const glu::T…
182 void renderQuad (tcu::Surface& result,
DvktTextureFilteringAnisotropyTests.cpp132 renderer.renderQuad(renderedFrame, position, 0, &texCoord[0], m_refParams, 1.0f); in iterate()
133 …renderer.renderQuad(renderedAnisotropyFrame, position, 0, &texCoord[0], m_refParams, m_refParams.m… in iterate()
DvktTextureTestUtil.cpp963 void TextureRenderer::renderQuad (tcu::Surface& result, int texUnit, const float* texCoord, Texture… in renderQuad() function in vkt::texture::util::TextureRenderer
965 renderQuad(result, texUnit, texCoord, ReferenceParams(texType)); in renderQuad()
968 void TextureRenderer::renderQuad (tcu::Surface& result, int texUnit, const float* texCoord, const R… in renderQuad() function in vkt::texture::util::TextureRenderer
978 renderQuad(result, positions, texUnit, texCoord, params, maxAnisotropy); in renderQuad()
981 void TextureRenderer::renderQuad (tcu::Surface& result, in renderQuad() function in vkt::texture::util::TextureRenderer
DvktTextureCompressedFormatTests.cpp141 m_renderer.renderQuad(rendered, 0, &texCoord[0], sampleParams); in iterate()
/external/deqp/modules/gles2/functional/
Des2fMultisampleTests.cpp191 …void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4&…
192 …void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4&…
271 void MultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, c… in renderQuad() function in deqp::gles2::Functional::MultisampleCase
277 void MultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, c… in renderQuad() function in deqp::gles2::Functional::MultisampleCase
279 renderQuad(p0, p1, p2, p3, color, color, color, color); in renderQuad()
1034 renderQuad(Vec2(-1.0f, -1.0f), in iterate()
1174 renderQuad(pt0, pt1, pt2, pt3, quadColor); in iterate()
1339renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseGreen + alpha0, baseGreen +… in iterate()
1340renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseRed + alpha0, baseRed + alp… in iterate()
Des2fTextureFormatTests.cpp188 m_renderer.renderQuad(0, &texCoord[0], renderParams); in iterate()
356 m_renderer.renderQuad(0, &texCoord[0], renderParams); in testFace()
476 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); in iterate()
590 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); in testFace()
Des2fTextureWrapTests.cpp197 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate()
210 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate()
Des2fTextureSizeTests.cpp156 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); in iterate()
303 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); in testFace()
Des2fRandomFragmentOpTests.cpp129 static void renderQuad (const glw::Functions& gl, gls::FragmentOpUtil::QuadRenderer& renderer, cons… in renderQuad() function
343 renderQuad(gl, *m_renderer, cmd->quad, viewportX, viewportY); in iterate()
Des2fTextureMipmapTests.cpp339 m_renderer.renderQuad(0, &texCoord[0], sampleParams); in iterate()
666 m_renderer.renderQuad(0, &texCoord[0], params); in iterate()
864 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); in iterate()
1017 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); in iterate()
/external/deqp/modules/gles3/functional/
Des3fMultisampleTests.cpp215 …void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4&…
216 …void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4&…
360 void MultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, c… in renderQuad() function in deqp::gles3::Functional::MultisampleCase
366 void MultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, c… in renderQuad() function in deqp::gles3::Functional::MultisampleCase
368 renderQuad(p0, p1, p2, p3, color, color, color, color); in renderQuad()
1193 renderQuad(Vec2(-1.0f, -1.0f), in iterate()
1330 renderQuad(pt0, pt1, pt2, pt3, quadColor); in iterate()
1492renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseGreen + alpha0, baseGreen +… in iterate()
1493renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseRed + alpha0, baseRed + alp… in iterate()
Des3fTextureFormatTests.cpp225 m_renderer.renderQuad(0, &texCoord[0], renderParams); in iterate()
412 m_renderer.renderQuad(0, &texCoord[0], renderParams); in testFace()
575 m_renderer.renderQuad(0, &texCoord[0], renderParams); in testLayer()
733 m_renderer.renderQuad(0, &texCoord[0], renderParams); in testSlice()
876 m_renderer.renderQuad(0, &texCoord[0], renderParams); in iterate()
1029 m_renderer.renderQuad(0, &texCoord[0], renderParams); in testFace()
1139 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); in iterate()
1253 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); in testFace()
Des3fTextureSizeTests.cpp157 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); in iterate()
304 m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); in testFace()
Des3fRandomFragmentOpTests.cpp129 static void renderQuad (const glw::Functions& gl, gls::FragmentOpUtil::QuadRenderer& renderer, cons… in renderQuad() function
343 renderQuad(gl, *m_renderer, cmd->quad, viewportX, viewportY); in iterate()
/external/deqp/modules/gles3/accuracy/
Des3aTextureFilteringTests.cpp233 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate()
244 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate()
273 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate()
284 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate()
518 renderer.renderQuad(0, &texCoord[0], params); in renderFaces()
/external/deqp/modules/gles2/accuracy/
Des2aTextureFilteringTests.cpp243 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate()
254 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate()
283 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate()
294 m_renderer.renderQuad(0, &texCoord[0], refParams); in iterate()
509 renderer.renderQuad(0, &texCoord[0], params); in renderFaces()
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderViewportLayerArrayTests.cpp226 void ShaderViewportLayerArrayUtils::renderQuad(const glu::RenderContext& context, ShaderPipeline& s… in renderQuad() function in gl4cts::ShaderViewportLayerArrayUtils
383 …ShaderViewportLayerArrayUtils::renderQuad(renderContext, *pipelineIter, m_currentViewport, renderC… in iterate()
500 …ShaderViewportLayerArrayUtils::renderQuad(renderContext, *pipelineIter, m_currentLayer, renderColo… in iterate()
Dgl4cShaderViewportLayerArrayTests.hpp99 …static void renderQuad(const glu::RenderContext& context, ShaderPipeline& shaderPipeline, int view…
Dgl4cShaderBallotTests.hpp50 void renderQuad(deqp::Context& context);
Dgl4cShaderAtomicCounterOpsTests.cpp253 renderQuad(context); in test()
259 void ShaderAtomicCounterOpsTestBase::ShaderPipeline::renderQuad(deqp::Context& context) in renderQuad() function in gl4cts::ShaderAtomicCounterOpsTestBase::ShaderPipeline
Dgl4cTextureFilterMinmaxTests.hpp93 void renderQuad(const glu::RenderContext& context, glw::GLint reductionMode);

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