Searched refs:renderbuffer_id (Results 1 – 5 of 5) sorted by relevance
40 SkString renderbuffer_id; in setMemoryBacking() local41 renderbuffer_id.appendU32(this->renderbufferID()); in setMemoryBacking()43 renderbuffer_id.c_str()); in setMemoryBacking()
235 SkString renderbuffer_id; in dumpMemoryStatistics() local236 renderbuffer_id.appendU32(fMSColorRenderbufferID); in dumpMemoryStatistics()238 renderbuffer_id.c_str()); in dumpMemoryStatistics()
2612 GLuint renderbuffer_id = 0; in test() local2613 glGenRenderbuffers(1, &renderbuffer_id); in test()2616 glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer_id); in test()2625 …amebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer_id); in test()2631 glDeleteRenderbuffers(1, &renderbuffer_id); in test()