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Searched refs:required_descriptor_count (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dshader_validation.cpp2035 unsigned required_descriptor_count; in ValidatePipelineShaderStage() local
2036 … descriptor_types = TypeToDescriptorTypeSet(module, use.second.type_id, required_descriptor_count); in ValidatePipelineShaderStage()
2054 } else if (binding->descriptorCount < required_descriptor_count) { in ValidatePipelineShaderStage()
2058required_descriptor_count, use.first.first, use.first.second, binding->descriptorCount); in ValidatePipelineShaderStage()