Searched refs:requiresSync (Results 1 – 10 of 10) sorted by relevance
149 virtual bool requiresSync() const = 0;212 bool requiresSync() const override;280 bool requiresSync() const override;342 bool requiresSync() const override;
528 bool Texture2D::requiresSync() const in requiresSync() function in es2::Texture2D532 if(image[level] && image[level]->requiresSync()) in requiresSync()998 bool TextureCubeMap::requiresSync() const in requiresSync() function in es2::TextureCubeMap1004 if(image[face][level] && image[face][level]->requiresSync()) in requiresSync()1509 bool Texture3D::requiresSync() const in requiresSync() function in es2::Texture3D1513 if(image[level] && image[level]->requiresSync()) in requiresSync()
3152 device->setSyncRequired(samplerType, samplerIndex, texture->requiresSync()); in applyTextures()
259 bool requiresSync = false; in draw() local404 requiresSync |= context->sampler[sampler].requiresSync(); in draw()464 requiresSync |= context->sampler[TEXTURE_IMAGE_UNITS + sampler].requiresSync(); in draw()647 requiresSync |= context->renderTarget[index]->requiresSync(); in draw()661 requiresSync |= context->depthBuffer->requiresSync(); in draw()671 requiresSync |= context->stencilBuffer->requiresSync(); in draw()720 if(requiresSync) in draw()
206 bool requiresSync() const;
409 bool Sampler::requiresSync() const in requiresSync() function in sw::Sampler
324 virtual bool requiresSync() const { return false; } in requiresSync() function in sw::Surface
84 bool requiresSync() const;
1197 bool ClientBuffer::requiresSync() const in requiresSync() function in egl::ClientBuffer1296 bool requiresSync() const override in requiresSync() function in egl::ClientBufferImage1298 return clientBuffer.requiresSync(); in requiresSync()
158 virtual bool requiresSync() const { return false; } in requiresSync() function in sw::Surface