Searched refs:resetEachQuad (Results 1 – 1 of 1) sorted by relevance
812 bool resetEachQuad, in TextureSetRenderer() argument822 , fResetEachQuad(resetEachQuad) in TextureSetRenderer()825 SkASSERT(transformBatchCount >= 0 && (!resetEachQuad || transformBatchCount == 0)); in TextureSetRenderer()