Searched refs:reuseScratchTextures (Results 1 – 8 of 8) sorted by relevance
190 (fGpu->caps()->reuseScratchTextures() || (desc.fFlags & kRenderTarget_GrSurfaceFlag))) { in createApproxTexture()212 (fGpu->caps()->reuseScratchTextures() || (desc.fFlags & kRenderTarget_GrSurfaceFlag))) { in refScratchTexture()
130 bool reuseScratchTextures() const { return fReuseScratchTextures; } in reuseScratchTextures() function
133 if (!this->caps()->reuseScratchTextures() && !isRT) { in createTexture()
171 (fGpu->caps()->reuseScratchTextures() || (desc.fFlags & kRenderTarget_GrSurfaceFlag))) { in createApproxTexture()193 (fGpu->caps()->reuseScratchTextures() || (desc.fFlags & kRenderTarget_GrSurfaceFlag))) { in refScratchTexture()
132 if (!this->caps()->reuseScratchTextures() && !isRT) { in createTexture()
159 bool kConditionallyShare = resourceProvider->caps()->reuseScratchTextures(); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()