Searched refs:rite_edge (Results 1 – 2 of 2) sorted by relevance
60 int rite_edge = clip.fRight - maskLeft; in SK_BLITBWMASK_NAME() local61 SkASSERT(rite_edge > left_edge); in SK_BLITBWMASK_NAME()64 int rite_mask = 0xFF << (8 - (rite_edge & 7)); in SK_BLITBWMASK_NAME()66 int full_runs = (rite_edge >> 3) - ((left_edge + 7) >> 3); in SK_BLITBWMASK_NAME()