Searched refs:robustness (Results 1 – 25 of 79) sorted by relevance
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1 # OOB robustness tests for manual testing purposes2 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.un…3 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.un…4 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.un…5 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.un…6 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.sh…7 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.sh…8 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.sh…9 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.sh…10 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.lo…[all …]
32 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex33 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment34 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment35 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute36 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex37 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment38 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment39 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.compute40 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.vertex41 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.fragment[all …]
3675 dEQP-EGL.functional.robustness.create_context.query_robust_access3676 dEQP-EGL.functional.robustness.create_context.no_reset_notification3677 dEQP-EGL.functional.robustness.create_context.lose_context_on_reset3678 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex3679 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment3680 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment3681 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute3682 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex3683 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment3684 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment[all …]
3663 dEQP-EGL.functional.robustness.create_context.query_robust_access3664 dEQP-EGL.functional.robustness.create_context.no_reset_notification3665 dEQP-EGL.functional.robustness.create_context.lose_context_on_reset3666 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex3667 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment3668 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment3669 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute3670 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex3671 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment3672 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment[all …]
1 KHR-NoContext.gl45.robustness.no_reset_notification2 KHR-NoContext.gl45.robustness.lose_context_on_reset3 KHR-NoContext.gl45.robustness.getnuniform4 KHR-NoContext.gl45.robustness.readnpixels
1 KHR-NoContext.es32.robustness.no_reset_notification2 KHR-NoContext.es32.robustness.lose_context_on_reset3 KHR-NoContext.es32.robustness.getnuniform4 KHR-NoContext.es32.robustness.readnpixels
8 NAME = 'cheets_CTS_P.arm.CtsDeqpTestCases.dEQP-VK.robustness'16 DOC = 'Run module CtsDeqpTestCases.dEQP-VK.robustness of the Android Compatibility Test Suite (CTS)…25 tag='arm.CtsDeqpTestCases.dEQP-VK.robustness',26 test_name='cheets_CTS_P.arm.CtsDeqpTestCases.dEQP-VK.robustness',27 …ude-filter', 'CtsDeqpTestCases', '--module', 'CtsDeqpTestCases', '--test', 'dEQP-VK.robustness.*'],
8 NAME = 'cheets_CTS_P.x86.CtsDeqpTestCases.dEQP-VK.robustness'16 DOC = 'Run module CtsDeqpTestCases.dEQP-VK.robustness of the Android Compatibility Test Suite (CTS)…25 tag='x86.CtsDeqpTestCases.dEQP-VK.robustness',26 test_name='cheets_CTS_P.x86.CtsDeqpTestCases.dEQP-VK.robustness',27 …ude-filter', 'CtsDeqpTestCases', '--module', 'CtsDeqpTestCases', '--test', 'dEQP-VK.robustness.*'],
25 add_library(deqp-vk-robustness STATIC ${DEQP_VK_ROBUSTNESS_SRCS})26 target_link_libraries(deqp-vk-robustness ${DEQP_VK_ROBUSTNESS_LIBS})
33 namespace robustness namespace
31 namespace robustness namespace
32 namespace robustness namespace
28 add_subdirectory(robustness)64 robustness120 deqp-vk-robustness
3649 dEQP-EGL.functional.robustness.create_context.query_robust_access3650 dEQP-EGL.functional.robustness.create_context.no_reset_notification3651 dEQP-EGL.functional.robustness.create_context.lose_context_on_reset3652 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex3653 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment3654 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment3655 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute3656 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex3657 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment3658 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex_and_fragment[all …]
5 Testing ACL conformance, ACL limits, and ACL robustness
17 robustness when dealing with poorly formed HTTP responses, renderer sandbox,