Searched refs:sFadeQuad (Results 1 – 1 of 1) sorted by relevance
112 static GLOBJECT *sFadeQuad = NULL; variable602 (GLvoid *)sFadeQuad->vertexArrayOffset); in drawFadeQuad()619 glVertexPointer(2, GL_FLOAT, 0, (GLvoid *)sFadeQuad->vertexArrayOffset); in drawFadeQuad()676 sFadeQuad = createFadeQuad(); in appInit()677 assert(sFadeQuad != NULL); in appInit()679 sGroundPlane, sFadeQuad); in appInit()708 freeGLObject(sFadeQuad); in appDeinit()