Searched refs:sIn (Results 1 – 2 of 2) sorted by relevance
/external/skia/src/core/ |
D | SkBitmapProcState.cpp | 27 static void Clamp_S32_opaque_D32_nofilter_DX_shaderproc(const void* sIn, int x, int y, in Clamp_S32_opaque_D32_nofilter_DX_shaderproc() argument 29 const SkBitmapProcState& s = *static_cast<const SkBitmapProcState*>(sIn); in Clamp_S32_opaque_D32_nofilter_DX_shaderproc() 284 static void Clamp_S32_D32_nofilter_trans_shaderproc(const void* sIn, in Clamp_S32_D32_nofilter_trans_shaderproc() argument 288 const SkBitmapProcState& s = *static_cast<const SkBitmapProcState*>(sIn); in Clamp_S32_D32_nofilter_trans_shaderproc() 347 static void Repeat_S32_D32_nofilter_trans_shaderproc(const void* sIn, in Repeat_S32_D32_nofilter_trans_shaderproc() argument 351 const SkBitmapProcState& s = *static_cast<const SkBitmapProcState*>(sIn); in Repeat_S32_D32_nofilter_trans_shaderproc() 401 static void S32_D32_constX_shaderproc(const void* sIn, in S32_D32_constX_shaderproc() argument 405 const SkBitmapProcState& s = *static_cast<const SkBitmapProcState*>(sIn); in S32_D32_constX_shaderproc()
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/external/skqp/src/core/ |
D | SkBitmapProcState.cpp | 27 static void Clamp_S32_opaque_D32_nofilter_DX_shaderproc(const void* sIn, int x, int y, in Clamp_S32_opaque_D32_nofilter_DX_shaderproc() argument 29 const SkBitmapProcState& s = *static_cast<const SkBitmapProcState*>(sIn); in Clamp_S32_opaque_D32_nofilter_DX_shaderproc() 284 static void Clamp_S32_D32_nofilter_trans_shaderproc(const void* sIn, in Clamp_S32_D32_nofilter_trans_shaderproc() argument 288 const SkBitmapProcState& s = *static_cast<const SkBitmapProcState*>(sIn); in Clamp_S32_D32_nofilter_trans_shaderproc() 347 static void Repeat_S32_D32_nofilter_trans_shaderproc(const void* sIn, in Repeat_S32_D32_nofilter_trans_shaderproc() argument 351 const SkBitmapProcState& s = *static_cast<const SkBitmapProcState*>(sIn); in Repeat_S32_D32_nofilter_trans_shaderproc() 401 static void S32_D32_constX_shaderproc(const void* sIn, in S32_D32_constX_shaderproc() argument 405 const SkBitmapProcState& s = *static_cast<const SkBitmapProcState*>(sIn); in S32_D32_constX_shaderproc()
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