Searched refs:sRGBconversion (Results 1 – 4 of 4) sorted by relevance
/external/swiftshader/src/Device/ |
D | Renderer.hpp | 256 …ce *dest, const SliceRect &dRect, bool filter, bool isStencil = false, bool sRGBconversion = true);
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D | Renderer.cpp | 604 …tF &sRect, Surface *dest, const SliceRect &dRect, bool filter, bool isStencil, bool sRGBconversion) in blit() argument 606 blitter->blit(source, sRect, dest, dRect, {filter, isStencil, sRGBconversion}); in blit()
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/external/swiftshader/src/Renderer/ |
D | Renderer.hpp | 285 …ce *dest, const SliceRect &dRect, bool filter, bool isStencil = false, bool sRGBconversion = true);
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D | Renderer.cpp | 731 …tF &sRect, Surface *dest, const SliceRect &dRect, bool filter, bool isStencil, bool sRGBconversion) in blit() argument 733 blitter->blit(source, sRect, dest, dRect, {filter, isStencil, sRGBconversion}); in blit()
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