Searched refs:s_commonShaderSourceFragment (Results 1 – 1 of 1) sorted by relevance
81 static const char* const s_commonShaderSourceFragment = "${GLSL_VERSION_DECL}\n" variable219 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) in VertexExpanderShader()322 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) in VertexEmitterShader()807 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) in OutputCountShader()1163 return specializeShader(s_commonShaderSourceFragment, contextType); in genFragmentSource()1237 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) in VaryingOutputCountShader()1510 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) in InvocationCountShader()3073 return specializeShader(s_commonShaderSourceFragment, contextType); in genFragmentSource()