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Searched refs:s_commonShaderSourceFragment (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fGeometryShaderTests.cpp81 static const char* const s_commonShaderSourceFragment = "${GLSL_VERSION_DECL}\n" variable
219 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) in VertexExpanderShader()
322 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) in VertexEmitterShader()
807 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) in OutputCountShader()
1163 return specializeShader(s_commonShaderSourceFragment, contextType); in genFragmentSource()
1237 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) in VaryingOutputCountShader()
1510 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) in InvocationCountShader()
3073 return specializeShader(s_commonShaderSourceFragment, contextType); in genFragmentSource()