D | gl4cDirectStateAccessTexturesTests.cpp | 908 …{ { s_fragment_shader_head, variable_declaration, s_fragment_shader_tail }, 3, GL_FRAGMENT_SHADER,… in PrepareProgram() 1372 const glw::GLchar* BufferTest<T, S, N>::s_fragment_shader_head = "#version 450\n" member in gl4cts::DirectStateAccess::Textures::BufferTest<T, S, N> 2087 { { s_fragment_shader_head, variable_declaration, tail }, 3, GL_FRAGMENT_SHADER, 0 } }; in PrepareProgram() 2448 const glw::GLchar* StorageAndSubImageTest<T, S, N, D, I>::s_fragment_shader_head = member in gl4cts::DirectStateAccess::Textures::StorageAndSubImageTest<T, S, N, D, I> 3498 { { s_fragment_shader_head, variable_declaration, tail }, 3, GL_FRAGMENT_SHADER, 0 } }; in PrepareProgram() 3976 const glw::GLchar* StorageMultisampleTest<T, S, N, D>::s_fragment_shader_head = member in gl4cts::DirectStateAccess::Textures::StorageMultisampleTest<T, S, N, D>
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