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Searched refs:s_positionVertexShaderSource (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fShaderTextureSizeTests.cpp48 static const char* const s_positionVertexShaderSource = "${GLSL_VERSION_DECL}\n" variable
185 …ramSources() << glu::VertexSource(specializeShader(m_context, s_positionVertexShaderSource)) << gl… in init()