Searched refs:s_positionVertexShaderSource (Results 1 – 1 of 1) sorted by relevance
48 static const char* const s_positionVertexShaderSource = "${GLSL_VERSION_DECL}\n" variable185 …ramSources() << glu::VertexSource(specializeShader(m_context, s_positionVertexShaderSource)) << gl… in init()