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Searched refs:s_reference_depth (Results 1 – 3 of 3) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cDirectStateAccessTexturesTests.cpp9782 s_reference_depth, 0, s_reference_format, GL_UNSIGNED_BYTE, s_reference); in Prepare()
9863 s_reference_depth, 0, s_reference_format, GL_UNSIGNED_BYTE, s_reference); in Prepare()
10111 s_reference_depth, 0, not_matching_format, GL_UNSIGNED_BYTE, s_reference); in Prepare()
10604 …xtureSubImage3D(m_to_invalid, 0, 0, 0, 0, s_reference_width, s_reference_height, s_reference_depth, in Test3D()
10613 …gl.textureSubImage3D(m_to_3D, 0, 0, 0, 0, s_reference_width, s_reference_height, s_reference_depth, in Test3D()
10622 …gl.textureSubImage3D(m_to_3D, 0, 0, 0, 0, s_reference_width, s_reference_height, s_reference_depth, in Test3D()
10631 …l.textureSubImage3D(m_to_3D, -1, 0, 0, 0, s_reference_width, s_reference_height, s_reference_depth, in Test3D()
10641 s_reference_depth, s_reference_format, s_reference_type, s_reference); in Test3D()
10654 …l.textureSubImage3D(m_to_3D, 0, -1, 0, 0, s_reference_width, s_reference_height, s_reference_depth, in Test3D()
10659 …extureSubImage3D(m_to_3D, 0, 1, 0, 0, s_reference_width + 1, s_reference_height, s_reference_depth, in Test3D()
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Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp651 if (de::abs(s_reference_depth - depth) > 0.0625 /* precision */) in SubTestContent()
657 …< " levels. The depth content of the framebuffer was [" << depth << "], but [" << s_reference_depth in SubTestContent()
736 gl.clearDepth(s_reference_depth); in Clear()
785 const glw::GLfloat TextureAttachmentTest::s_reference_depth = 0.5; //!< Reference depth value. member in gl4cts::DirectStateAccess::Framebuffers::TextureAttachmentTest
1131 if (de::abs(s_reference_depth - depth) > 0.0625 /* precision */) in SubTestContent()
1138 << "], but [" << s_reference_depth << "] was expected." << tcu::TestLog::EndMessage; in SubTestContent()
1177 gl.clearDepth(s_reference_depth); in Clear()
1310 const glw::GLfloat TextureLayerAttachmentTest::s_reference_depth = 0.5; //!< Reference depth. member in gl4cts::DirectStateAccess::Framebuffers::TextureLayerAttachmentTest
8198 gl.clearDepth(s_reference_depth); in Clear()
8297 if (de::abs(s_reference_depth - depth[i]) > 0.0625 /* 1/16 precision */) in Check()
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Dgl4cDirectStateAccessTests.hpp2317 static const glw::GLfloat s_reference_depth; member in gl4cts::DirectStateAccess::Framebuffers::TextureAttachmentTest
2397 static const glw::GLfloat s_reference_depth; member in gl4cts::DirectStateAccess::Framebuffers::TextureLayerAttachmentTest
3691 static const glw::GLfloat s_reference_depth; member in gl4cts::DirectStateAccess::Renderbuffers::StorageTest
3773 static const glw::GLfloat s_reference_depth; member in gl4cts::DirectStateAccess::Renderbuffers::StorageMultisampleTest
6495 static const glw::GLuint s_reference_depth; member in gl4cts::DirectStateAccess::Textures::SubImageErrorsTest