Searched refs:s_shader_cases (Results 1 – 2 of 2) sorted by relevance
3345 ((s_shader_cases[shader_case].geometry_shader == DE_NULL) ? m_max_varying_components : in numberOfAttributes()3530 const glw::GLchar* vertex_shader = s_shader_cases[shader_case].vertex_shader; in buildProgram()3531 const glw::GLchar* geometry_shader = s_shader_cases[shader_case].geometry_shader; in buildProgram()3535 if (DE_NULL == s_shader_cases[shader_case].geometry_shader) in buildProgram()3552 if (DE_NULL == s_shader_cases[shader_case].geometry_shader) in buildProgram()3677 gl3cts::TransformFeedback::CheckGetXFBVarying::s_shader_cases[] = { { /* Vertex Shader. */ member in gl3cts::TransformFeedback::CheckGetXFBVarying3713 sizeof(s_shader_cases) / sizeof(s_shader_cases[0]);
660 } s_shader_cases[]; member in gl3cts::TransformFeedback::CheckGetXFBVarying