Searched refs:s_texture_count_compressed (Results 1 – 2 of 2) sorted by relevance
7970 const glw::GLuint GetImageTest::s_texture_count_compressed = member in gl4cts::DirectStateAccess::Textures::GetImageTest8000 glw::GLubyte result_compressed[s_texture_count_compressed] = {}; in iterate()8071 …gl.getCompressedTextureImage(texture, 0, s_texture_count_compressed * sizeof(result_compressed[0]), in iterate()8088 for (glw::GLuint i = 0; i < s_texture_count_compressed; ++i) in iterate()8094 << DataToString(s_texture_count_compressed, result_compressed) << ", but " in iterate()8095 << DataToString(s_texture_count_compressed, s_texture_data_compressed) in iterate()
5898 static const glw::GLuint s_texture_count_compressed; member in gl4cts::DirectStateAccess::Textures::GetImageTest