Searched refs:sampleIdx (Results 1 – 1 of 1) sorted by relevance
2638 for (uint32_t sampleIdx = 0; sampleIdx < nOutSamples; sampleIdx += 2) { in RenderWorkerThread() local2639 sampleInt32 = pPlayBuffer[sampleIdx]; in RenderWorkerThread()2640 sampleInt32 += pPlayBuffer[sampleIdx + 1]; in RenderWorkerThread()2649 pPlayBuffer[sampleIdx] = 0; in RenderWorkerThread()2650 pPlayBuffer[sampleIdx + 1] = static_cast<SInt16>(sampleInt32); in RenderWorkerThread()