Searched refs:sample_count_error (Results 1 – 2 of 2) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | fbobject.c | 2195 GLenum sample_count_error; in renderbuffer_storage() local 2224 sample_count_error = _mesa_check_sample_count(ctx, GL_RENDERBUFFER, in renderbuffer_storage() 2233 sample_count_error = GL_INVALID_VALUE; in renderbuffer_storage() 2236 if (sample_count_error != GL_NO_ERROR) { in renderbuffer_storage() 2237 _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples); in renderbuffer_storage()
|
D | teximage.c | 5762 GLenum sample_count_error; in texture_image_multisample() local 5813 sample_count_error = _mesa_check_sample_count(ctx, target, in texture_image_multisample() 5815 samplesOK = sample_count_error == GL_NO_ERROR; in texture_image_multisample() 5826 _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples); in texture_image_multisample()
|