Searched refs:sampler_name (Results 1 – 5 of 5) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.hpp | 367 …void setupSampler(glw::GLuint texture_unit, const glw::GLchar* sampler_name, glw::GLuint program_i… 577 glw::GLuint checkUniformAndResourceApi(glw::GLuint program_id, const glw::GLchar* sampler_name, 622 const glw::GLchar* color_variable_index, const glw::GLchar* sampler_name, 642 const glw::GLchar* color_variable_index, const glw::GLchar* sampler_name, 731 static const glw::GLchar* const sampler_name; member in glcts::TextureCubeMapArraySamplingTest
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D | esextcTextureCubeMapArraySampling.cpp | 166 const glw::GLchar* const TextureCubeMapArraySamplingTest::sampler_name = "sampler"; member in glcts::TextureCubeMapArraySamplingTest 2379 compute_shader_color, 0, sampler_name, sampling_code); in getSamplingComputeShaderCode() 2384 compute_shader_color, 0, sampler_name, sampling_code); in getSamplingComputeShaderCode() 2391 stream << shader_uniform << "highp " << sampler_type_str << sampler_name << ";" << std::endl; in getSamplingComputeShaderCode() 2512 fragment_shader_output, 0, sampler_name, sampling_code); in getSamplingFragmentShaderCode() 2517 fragment_shader_output, 0, sampler_name, sampling_code); in getSamplingFragmentShaderCode() 2524 stream << shader_uniform << "highp " << sampler_type_str << sampler_name << ";" << std::endl; in getSamplingFragmentShaderCode() 2715 fragment_shader_input, 0, sampler_name, sampling_code); in getSamplingGeometryShaderCode() 2720 fragment_shader_input, 0, sampler_name, sampling_code); in getSamplingGeometryShaderCode() 2731 stream << shader_uniform << "highp " << sampler_type_str << sampler_name << ";" << std::endl; in getSamplingGeometryShaderCode() [all …]
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cTextureSizePromotion.cpp | 627 std::string sampler_name = ""; in prepareProgram() local 633 sampler_name = "sampler1D"; in prepareProgram() 637 sampler_name = "sampler2D"; in prepareProgram() 641 sampler_name = "sampler1DArray"; in prepareProgram() 645 sampler_name = "sampler2DRect"; in prepareProgram() 649 sampler_name = "sampler2DArray"; in prepareProgram() 653 sampler_name = "sampler3D"; in prepareProgram() 657 sampler_name = "sampler2DMS"; in prepareProgram() 662 sampler_name = "sampler2DMSArray"; in prepareProgram() 745 …lities::preprocessString(fragment_shader, "TEMPLATE_SAMPLER", sampler_prefix.append(sampler_name)); in prepareProgram()
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D | gl4cShadingLanguage420PackTests.cpp | 2106 const GLchar* sampler_name = prepareSourceTexture(source_tex); in testCompute() local 2107 if (0 != sampler_name) in testCompute() 2109 bindTextureToSampler(program, source_tex, sampler_name); in testCompute() 2218 const GLchar* sampler_name = prepareSourceTexture(source_tex); in testDrawArray() local 2219 if (0 != sampler_name) in testDrawArray() 2221 bindTextureToSampler(program, source_tex, sampler_name); in testDrawArray()
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/external/mesa3d/src/mesa/main/ |
D | ff_fragment_shader.cpp | 815 char *sampler_name = ralloc_asprintf(p->mem_ctx, "sampler_%d", unit); in load_texture() local 817 sampler_name, in load_texture()
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