Home
last modified time | relevance | path

Searched refs:sampler_name (Results 1 – 5 of 5) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.hpp367 …void setupSampler(glw::GLuint texture_unit, const glw::GLchar* sampler_name, glw::GLuint program_i…
577 glw::GLuint checkUniformAndResourceApi(glw::GLuint program_id, const glw::GLchar* sampler_name,
622 const glw::GLchar* color_variable_index, const glw::GLchar* sampler_name,
642 const glw::GLchar* color_variable_index, const glw::GLchar* sampler_name,
731 static const glw::GLchar* const sampler_name; member in glcts::TextureCubeMapArraySamplingTest
DesextcTextureCubeMapArraySampling.cpp166 const glw::GLchar* const TextureCubeMapArraySamplingTest::sampler_name = "sampler"; member in glcts::TextureCubeMapArraySamplingTest
2379 compute_shader_color, 0, sampler_name, sampling_code); in getSamplingComputeShaderCode()
2384 compute_shader_color, 0, sampler_name, sampling_code); in getSamplingComputeShaderCode()
2391 stream << shader_uniform << "highp " << sampler_type_str << sampler_name << ";" << std::endl; in getSamplingComputeShaderCode()
2512 fragment_shader_output, 0, sampler_name, sampling_code); in getSamplingFragmentShaderCode()
2517 fragment_shader_output, 0, sampler_name, sampling_code); in getSamplingFragmentShaderCode()
2524 stream << shader_uniform << "highp " << sampler_type_str << sampler_name << ";" << std::endl; in getSamplingFragmentShaderCode()
2715 fragment_shader_input, 0, sampler_name, sampling_code); in getSamplingGeometryShaderCode()
2720 fragment_shader_input, 0, sampler_name, sampling_code); in getSamplingGeometryShaderCode()
2731 stream << shader_uniform << "highp " << sampler_type_str << sampler_name << ";" << std::endl; in getSamplingGeometryShaderCode()
[all …]
/external/deqp/external/openglcts/modules/gl/
Dgl3cTextureSizePromotion.cpp627 std::string sampler_name = ""; in prepareProgram() local
633 sampler_name = "sampler1D"; in prepareProgram()
637 sampler_name = "sampler2D"; in prepareProgram()
641 sampler_name = "sampler1DArray"; in prepareProgram()
645 sampler_name = "sampler2DRect"; in prepareProgram()
649 sampler_name = "sampler2DArray"; in prepareProgram()
653 sampler_name = "sampler3D"; in prepareProgram()
657 sampler_name = "sampler2DMS"; in prepareProgram()
662 sampler_name = "sampler2DMSArray"; in prepareProgram()
745 …lities::preprocessString(fragment_shader, "TEMPLATE_SAMPLER", sampler_prefix.append(sampler_name)); in prepareProgram()
Dgl4cShadingLanguage420PackTests.cpp2106 const GLchar* sampler_name = prepareSourceTexture(source_tex); in testCompute() local
2107 if (0 != sampler_name) in testCompute()
2109 bindTextureToSampler(program, source_tex, sampler_name); in testCompute()
2218 const GLchar* sampler_name = prepareSourceTexture(source_tex); in testDrawArray() local
2219 if (0 != sampler_name) in testDrawArray()
2221 bindTextureToSampler(program, source_tex, sampler_name); in testDrawArray()
/external/mesa3d/src/mesa/main/
Dff_fragment_shader.cpp815 char *sampler_name = ralloc_asprintf(p->mem_ctx, "sampler_%d", unit); in load_texture() local
817 sampler_name, in load_texture()