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Searched refs:samplersOnly (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DOutputASM.h312 int allocate(VariableArray &list, TIntermTyped *variable, bool samplersOnly = false);
315 …void declareUniform(const TType &type, const TString &name, int registerIndex, bool samplersOnly, …
Dintermediate.h333 …int blockRegisterCount(bool samplersOnly) const { return samplersOnly ? type.totalSamplerRegisterC… in blockRegisterCount() argument
DOutputASM.cpp3531 int OutputASM::allocate(VariableArray &list, TIntermTyped *variable, bool samplersOnly) in allocate() argument
3537 unsigned int registerCount = variable->blockRegisterCount(samplersOnly); in allocate()
3625 …iform(const TType &type, const TString &name, int registerIndex, bool samplersOnly, int blockId, B… in declareUniform() argument
3641 if(isSampler && samplersOnly) in declareUniform()
3648 if(isSampler == samplersOnly) in declareUniform()
3680 …declareUniform(fieldType, uniformName, fieldRegisterIndex, samplersOnly, blockId, &currentBlockEnc… in declareUniform()
3708 declareUniform(fieldType, uniformName, fieldRegisterIndex, samplersOnly, blockId, encoder); in declareUniform()
3709 …fieldRegisterIndex += samplersOnly ? fieldType.totalSamplerRegisterCount() : fieldType.totalRegist… in declareUniform()
3729 declareUniform(fieldType, uniformName, fieldRegisterIndex, samplersOnly, blockId, encoder); in declareUniform()
3730 …fieldRegisterIndex += samplersOnly ? fieldType.totalSamplerRegisterCount() : fieldType.totalRegist… in declareUniform()