Searched refs:scatter_z (Results 1 – 8 of 8) sorted by relevance
/external/swiftshader/src/Shader/ |
D | ShaderCore.hpp | 214 void scatter_z(Int4 i, RValue<Float4> r);
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D | VertexProgram.cpp | 528 if(dst.z) r.scatter_z(a, d.z); in program() 593 if(dst.z) o.scatter_z(a, d.z); in program()
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D | PixelProgram.cpp | 501 if(dst.z) r.scatter_z(a, d.z); in applyShader() 532 if(dst.z) oC.scatter_z(a, d.z); in applyShader()
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D | ShaderCore.cpp | 627 void RegisterFile::scatter_z(Int4 index, RValue<Float4> r) in scatter_z() function in sw::RegisterFile
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/external/swiftshader/src/Pipeline/ |
D | ShaderCore.hpp | 214 void scatter_z(Int4 i, RValue<Float4> r);
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D | VertexProgram.cpp | 520 if(dst.z) r.scatter_z(a, d.z); in program() 585 if(dst.z) o.scatter_z(a, d.z); in program()
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D | PixelProgram.cpp | 500 if(dst.z) r.scatter_z(a, d.z); in applyShader() 531 if(dst.z) oC.scatter_z(a, d.z); in applyShader()
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D | ShaderCore.cpp | 627 void RegisterFile::scatter_z(Int4 index, RValue<Float4> r) in scatter_z() function in sw::RegisterFile
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