Searched refs:scissorTestEnabled (Results 1 – 14 of 14) sorted by relevance
83 bool scissorTestEnabled; member103 : scissorTestEnabled (false) in RenderState()
149 state.scissorTestEnabled = rnd.getFloat() < scissorTestProbability; in computeRandomRenderState()155 if (state.scissorTestEnabled) in computeRandomRenderState()
226 if (state.scissorTestEnabled) in setRenderState()
241 bool scissorTestEnabled; member279 : scissorTestEnabled (false) in FragmentOperationState()
860 if (state.scissorTestEnabled) in render()
100 dst.scissorTestEnabled = src.scissorTestEnabled; in translateState()155 if (state.scissorTestEnabled) in setGLState()
395 dst.state.scissorTestEnabled = false; in translateCommand()
97 mState.scissorTestEnabled = false; in Context()618 mState.scissorTestEnabled = enabled; in setScissorTestEnabled()623 return mState.scissorTestEnabled; in isScissorTestEnabled()1821 case GL_SCISSOR_TEST: *params = mState.scissorTestEnabled; break; in getBooleanv()2710 if(mState.scissorTestEnabled) in applyScissor()3478 if(mState.scissorTestEnabled) in clearColorBuffer()3521 if(mState.scissorTestEnabled) in clearDepthBuffer()3549 if(mState.scissorTestEnabled) in clearStencilBuffer()4096 …if(mState.scissorTestEnabled) // Only write to parts of the destination framebuffer which pass t… in blitFramebuffer()
374 bool scissorTestEnabled; member
85 mState.scissorTestEnabled = false; in Context()594 mState.scissorTestEnabled = enabled; in setScissorTestEnabled()599 return mState.scissorTestEnabled; in isScissorTestEnabled()1114 case GL_SCISSOR_TEST: *params = mState.scissorTestEnabled; break; in getBooleanv()1764 if(mState.scissorTestEnabled) in applyRenderTarget()
250 bool scissorTestEnabled; member
4305 state.fragOps.scissorTestEnabled = m_scissorEnabled; in drawWithReference()