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Searched refs:scissorY0 (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Device/
DRenderer.hpp186 int scissorY0; member
DRenderer.cpp563 data->scissorY0 = scissor.y0; in draw()
/external/swiftshader/src/Shader/
DSetupRoutine.cpp197 yMin = Max(yMin, *Pointer<Int>(data + OFFSET(DrawData,scissorY0))); in generate()
571 Int y1 = Max((Y1 + 0x0000000F) >> 4, *Pointer<Int>(data + OFFSET(DrawData,scissorY0))); in edge()
/external/swiftshader/src/Pipeline/
DSetupRoutine.cpp195 yMin = Max(yMin, *Pointer<Int>(data + OFFSET(DrawData,scissorY0))); in generate()
564 Int y1 = Max((Y1 + 0x0000000F) >> 4, *Pointer<Int>(data + OFFSET(DrawData,scissorY0))); in edge()
/external/swiftshader/src/Renderer/
DRenderer.hpp205 int scissorY0; member
DRenderer.cpp683 data->scissorY0 = scissor.y0; in draw()