Searched refs:scores_2D (Results 1 – 1 of 1) sorted by relevance
1724 static void score_2D_transform_pow8(float *scores_2D, float shift) { in score_2D_transform_pow8() argument1728 const float v = AOMMIN(AOMMAX(scores_2D[i] + shift, 0.0f), 100.0f); in score_2D_transform_pow8()1731 scores_2D[i] = v4 * v4; in score_2D_transform_pow8()1732 sum += scores_2D[i]; in score_2D_transform_pow8()1735 if (scores_2D[i] < sum * 1e-4) in score_2D_transform_pow8()1736 scores_2D[i] = 0.0f; in score_2D_transform_pow8()1738 scores_2D[i] /= sum; in score_2D_transform_pow8()1822 float scores_2D[16]; in prune_tx_2D() local1844 float *cur_scores_2D = scores_2D + i * 4; in prune_tx_2D()1857 score_2D_transform_pow8(scores_2D, (10 - score_2D_average)); in prune_tx_2D()[all …]