/external/swiftshader/src/Device/ |
D | VertexProcessor.cpp | 327 void VertexProcessor::setBaseLevel(unsigned int sampler, int baseLevel) in setBaseLevel() function in sw::VertexProcessor 331 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setBaseLevel(baseLevel); in setBaseLevel()
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D | VertexProcessor.hpp | 159 void setBaseLevel(unsigned int sampler, int baseLevel);
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D | Sampler.hpp | 192 void setBaseLevel(int baseLevel);
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D | PixelProcessor.hpp | 205 void setBaseLevel(unsigned int sampler, int baseLevel);
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D | PixelProcessor.cpp | 290 void PixelProcessor::setBaseLevel(unsigned int sampler, int baseLevel) in setBaseLevel() function in sw::PixelProcessor 294 context->sampler[sampler].setBaseLevel(baseLevel); in setBaseLevel()
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D | Renderer.hpp | 284 void setBaseLevel(SamplerType type, int sampler, int baseLevel);
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D | Sampler.cpp | 342 void Sampler::setBaseLevel(int baseLevel) in setBaseLevel() function in sw::Sampler
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D | Renderer.cpp | 2066 void Renderer::setBaseLevel(SamplerType type, int sampler, int baseLevel) in setBaseLevel() function in sw::Renderer 2070 PixelProcessor::setBaseLevel(sampler, baseLevel); in setBaseLevel() 2074 VertexProcessor::setBaseLevel(sampler, baseLevel); in setBaseLevel()
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/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 192 void setBaseLevel(int baseLevel);
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D | VertexProcessor.hpp | 267 void setBaseLevel(unsigned int sampler, int baseLevel);
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D | PixelProcessor.hpp | 242 void setBaseLevel(unsigned int sampler, int baseLevel);
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D | Renderer.hpp | 312 void setBaseLevel(SamplerType type, int sampler, int baseLevel);
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D | VertexProcessor.cpp | 659 void VertexProcessor::setBaseLevel(unsigned int sampler, int baseLevel) in setBaseLevel() function in sw::VertexProcessor 663 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setBaseLevel(baseLevel); in setBaseLevel()
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D | Sampler.cpp | 345 void Sampler::setBaseLevel(int baseLevel) in setBaseLevel() function in sw::Sampler
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D | PixelProcessor.cpp | 504 void PixelProcessor::setBaseLevel(unsigned int sampler, int baseLevel) in setBaseLevel() function in sw::PixelProcessor 508 context->sampler[sampler].setBaseLevel(baseLevel); in setBaseLevel()
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D | Renderer.cpp | 2460 void Renderer::setBaseLevel(SamplerType type, int sampler, int baseLevel) in setBaseLevel() function in sw::Renderer 2464 PixelProcessor::setBaseLevel(sampler, baseLevel); in setBaseLevel() 2468 VertexProcessor::setBaseLevel(sampler, baseLevel); in setBaseLevel()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Texture.h | 113 bool setBaseLevel(GLint baseLevel);
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D | Texture.cpp | 192 bool Texture::setBaseLevel(GLint baseLevel) in setBaseLevel() function in es2::Texture
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D | libGLESv2.cpp | 4711 if(!texture->setBaseLevel((GLint)(roundf(param)))) in TexParameterf() 4846 if(!texture->setBaseLevel(param)) in TexParameteri()
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D | Context.cpp | 3146 device->setBaseLevel(samplerType, samplerIndex, baseLevel); in applyTextures()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.hpp | 97 void setBaseLevel (int baseLevel) { m_baseLevel = baseLevel; } in setBaseLevel() function in sglr::rc::Texture
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