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Searched refs:setBuiltins (Results 1 – 12 of 12) sorted by relevance

/external/python/cpython3/Modules/
D_lsprof.c662 setBuiltins(ProfilerObject *pObj, int nvalue) in setBuiltins() function
691 if (setSubcalls(self, subcalls) < 0 || setBuiltins(self, builtins) < 0) in profiler_enable()
770 if (setSubcalls(pObj, subcalls) < 0 || setBuiltins(pObj, builtins) < 0) in profiler_init()
/external/python/cpython2/Modules/
D_lsprof.c665 setBuiltins(ProfilerObject *pObj, int nvalue) in setBuiltins() function
700 if (setSubcalls(self, subcalls) < 0 || setBuiltins(self, builtins) < 0) in profiler_enable()
787 if (setSubcalls(pObj, subcalls) < 0 || setBuiltins(pObj, builtins) < 0) in profiler_init()
/external/swiftshader/src/Pipeline/
DPixelRoutine.hpp45 virtual void setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w) = 0;
DPixelProgram.hpp51 virtual void setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w);
DPixelProgram.cpp28 void PixelProgram::setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w) in setBuiltins() function in sw::PixelProgram
DPixelRoutine.cpp191 setBuiltins(x, y, z, w); in quad()
/external/swiftshader/src/Shader/
DPixelRoutine.hpp45 virtual void setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w) = 0;
DPixelPipeline.hpp30 virtual void setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w);
DPixelProgram.hpp51 virtual void setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w);
DPixelProgram.cpp28 void PixelProgram::setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w) in setBuiltins() function in sw::PixelProgram
DPixelPipeline.cpp23 void PixelPipeline::setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w) in setBuiltins() function in sw::PixelPipeline
DPixelRoutine.cpp191 setBuiltins(x, y, z, w); in quad()