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Searched refs:setDefaultPrecision (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DCompiler.cpp187 symbolTable.setDefaultPrecision(integer, EbpMedium); in InitBuiltInSymbolTable()
190 symbolTable.setDefaultPrecision(integer, EbpHigh); in InitBuiltInSymbolTable()
191 symbolTable.setDefaultPrecision(floatingPoint, EbpHigh); in InitBuiltInSymbolTable()
DSymbolTable.h461 bool setDefaultPrecision(const TPublicType &type, TPrecision prec) in setDefaultPrecision() function
Dglslang.y617 if (!context->symbolTable.setDefaultPrecision( $3, $2 )) {
Dglslang_tab.cpp3095 …if (!context->symbolTable.setDefaultPrecision( (yyvsp[-1].interm.type), (yyvsp[-2].interm.precisio… in yyparse()
/external/deqp-deps/glslang/glslang/MachineIndependent/
DParseHelper.h359 void setDefaultPrecision(const TSourceLoc&, TPublicType&, TPrecisionQualifier);
Dglslang.y801 parseContext.setDefaultPrecision($1.loc, $3, $2.qualifier.precision);
DParseHelper.cpp3387 void TParseContext::setDefaultPrecision(const TSourceLoc& loc, TPublicType& publicType, TPrecisionQ… in setDefaultPrecision() function in glslang::TParseContext
Dglslang_tab.cpp5017 …parseContext.setDefaultPrecision((yyvsp[-3].lex).loc, (yyvsp[-1].interm.type), (yyvsp[-2].interm.t… in yyparse()