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Searched refs:setEnvTarget (Results 1 – 5 of 5) sorted by relevance

/external/deqp/external/vulkancts/framework/vulkan/
DvkShaderToSpirV.cpp284 shader.setEnvTarget(glslang::EshTargetSpv, (glslang::EShTargetLanguageVersion)0x10000); in compileShaderToSpirV()
287 shader.setEnvTarget(glslang::EshTargetSpv, (glslang::EShTargetLanguageVersion)0x10100); in compileShaderToSpirV()
290 shader.setEnvTarget(glslang::EshTargetSpv, (glslang::EShTargetLanguageVersion)0x10200); in compileShaderToSpirV()
293 shader.setEnvTarget(glslang::EshTargetSpv, (glslang::EShTargetLanguageVersion)0x10300); in compileShaderToSpirV()
/external/deqp-deps/glslang/gtests/
DTestFixture.h237 shader.setEnvTarget(glslang::EShTargetSpv,
245 shader.setEnvTarget(glslang::EshTargetSpv, glslang::EShTargetSpv_1_0);
/external/deqp-deps/glslang/glslang/Public/
DShaderLang.h445 void setEnvTarget(EShTargetLanguage lang, EShTargetLanguageVersion version) in setEnvTarget() function
/external/deqp-deps/glslang/
DREADME.md259 setEnvTarget(EShTargetSpv, EShTargetSpv_1_0 or EShTargetSpv_1_3);
/external/deqp-deps/glslang/StandAlone/
DStandAlone.cpp994 shader->setEnvTarget(TargetLanguage, TargetVersion); in CompileAndLinkShaderUnits()