Searched refs:setFragmentData (Results 1 – 4 of 4) sorted by relevance
95 this->setFragmentData(pipeline, &nextTexSamplerIdx); in updateUniformsAndTextureBindings()117 void GrGLProgram::setFragmentData(const GrPipeline& pipeline, int* nextTexSamplerIdx) { in setFragmentData() function in GrGLProgram
145 void setFragmentData(const GrPipeline&, int* nextTexSamplerIdx);