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Searched refs:setGradient (Results 1 – 9 of 9) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFboStencilbufferTests.cpp114 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render()
211 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render()
Des3fFramebufferBlitTests.cpp84 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render()
404 …gradientToDstShader.setGradient(*getCurrentContext(), gradShaderDstID, dstRangeInfo.valueMax, dstR… in render()
409 …gradientToSrcShader.setGradient(*getCurrentContext(), gradShaderSrcID, srcRangeInfo.valueMin, dstR… in render()
498 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render()
642 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render()
Des3fFboTestUtil.hpp76 …void setGradient (sglr::Context& context, deUint32 program, const tcu::Vec4& gradientMin, con…
Des3fFboDepthbufferTests.cpp79 gradShader.setGradient(*getCurrentContext(), gradShaderID, tcu::Vec4(0.0f), tcu::Vec4(1.0f)); in render()
Des3fFboInvalidateTests.cpp256 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render()
381 gradShader.setGradient(*getCurrentContext(), gradShaderID, Vec4(0.0f), Vec4(1.0f)); in render()
628 …gradShader.setGradient(*getCurrentContext(), gradShaderID, colorFmtInfo.valueMin, colorFmtInfo.val… in render()
993 …gradShader.setGradient(*getCurrentContext(), gradShaderID, colorFmtInfo.valueMin, colorFmtInfo.val… in render()
Des3fFboMultisampleTests.cpp137 …gradShader.setGradient(*getCurrentContext(), gradShaderID, colorFmtInfo.valueMin, colorFmtInfo.val… in render()
Des3fFboTestUtil.cpp189 void GradientShader::setGradient (sglr::Context& ctx, deUint32 program, const tcu::Vec4& gradientMi… in setGradient() function in deqp::gles3::Functional::FboTestUtil::GradientShader
Des3fTextureSpecificationTests.cpp1890 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f)); in createTexture()
1938 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f)); in createTexture()
2011 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f)); in createTexture()
2087 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f)); in createTexture()
Des3fFboColorbufferTests.cpp756 gradShader.setGradient(*getCurrentContext(), gradShaderID, tcu::Vec4(0.0f), tcu::Vec4(1.0f)); in render()