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Searched refs:setMultiSampleMask (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/Device/
DRenderer.hpp262 void setMultiSampleMask(unsigned int mask);
DRenderer.cpp1817 void Renderer::setMultiSampleMask(unsigned int mask) in setMultiSampleMask() function in sw::Renderer
/external/swiftshader/src/Renderer/
DRenderer.hpp290 void setMultiSampleMask(unsigned int mask);
DRenderer.cpp2197 void Renderer::setMultiSampleMask(unsigned int mask) in setMultiSampleMask() function in sw::Renderer
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1940 device->setMultiSampleMask(mask); in applyState()
1944 device->setMultiSampleMask(0xFFFFFFFF); in applyState()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp2979 device->setMultiSampleMask(mask); in applyState()
2983 device->setMultiSampleMask(0xFFFFFFFF); in applyState()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp3056 renderer->setMultiSampleMask(renderState[D3DRS_MULTISAMPLEMASK]); in SetRenderTarget()
3060 renderer->setMultiSampleMask(0xFFFFFFFF); in SetRenderTarget()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp4123 renderer->setMultiSampleMask(renderState[D3DRS_MULTISAMPLEMASK]); in SetRenderTarget()
4127 renderer->setMultiSampleMask(0xFFFFFFFF); in SetRenderTarget()