Searched refs:setMultiSampleMask (Results 1 – 8 of 8) sorted by relevance
262 void setMultiSampleMask(unsigned int mask);
1817 void Renderer::setMultiSampleMask(unsigned int mask) in setMultiSampleMask() function in sw::Renderer
290 void setMultiSampleMask(unsigned int mask);
2197 void Renderer::setMultiSampleMask(unsigned int mask) in setMultiSampleMask() function in sw::Renderer
1940 device->setMultiSampleMask(mask); in applyState()1944 device->setMultiSampleMask(0xFFFFFFFF); in applyState()
2979 device->setMultiSampleMask(mask); in applyState()2983 device->setMultiSampleMask(0xFFFFFFFF); in applyState()
3056 renderer->setMultiSampleMask(renderState[D3DRS_MULTISAMPLEMASK]); in SetRenderTarget()3060 renderer->setMultiSampleMask(0xFFFFFFFF); in SetRenderTarget()
4123 renderer->setMultiSampleMask(renderState[D3DRS_MULTISAMPLEMASK]); in SetRenderTarget()4127 renderer->setMultiSampleMask(0xFFFFFFFF); in SetRenderTarget()