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Searched refs:setStencilCompare (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/Device/
DPixelProcessor.hpp223 void setStencilCompare(VkCompareOp stencilCompareMode);
DPixelProcessor.cpp382 void PixelProcessor::setStencilCompare(VkCompareOp stencilCompareMode) in setStencilCompare() function in sw::PixelProcessor
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp2722 renderer->setStencilCompare(sw::STENCIL_NEVER); in SetRenderState()
2725 renderer->setStencilCompare(sw::STENCIL_LESS); in SetRenderState()
2728 renderer->setStencilCompare(sw::STENCIL_EQUAL); in SetRenderState()
2731 renderer->setStencilCompare(sw::STENCIL_LESSEQUAL); in SetRenderState()
2734 renderer->setStencilCompare(sw::STENCIL_GREATER); in SetRenderState()
2737 renderer->setStencilCompare(sw::STENCIL_NOTEQUAL); in SetRenderState()
2740 renderer->setStencilCompare(sw::STENCIL_GREATEREQUAL); in SetRenderState()
2743 renderer->setStencilCompare(sw::STENCIL_ALWAYS); in SetRenderState()
/external/swiftshader/src/Renderer/
DPixelProcessor.hpp261 void setStencilCompare(StencilCompareMode stencilCompareMode);
DPixelProcessor.cpp605 void PixelProcessor::setStencilCompare(StencilCompareMode stencilCompareMode) in setStencilCompare() function in sw::PixelProcessor
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp67 setStencilCompare(STENCIL_ALWAYS); in Device()
DContext.cpp1845 device->setStencilCompare(es2sw::ConvertStencilComparison(mState.stencilFunc)); in applyState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp3433 renderer->setStencilCompare(sw::STENCIL_NEVER); in SetRenderState()
3436 renderer->setStencilCompare(sw::STENCIL_LESS); in SetRenderState()
3439 renderer->setStencilCompare(sw::STENCIL_EQUAL); in SetRenderState()
3442 renderer->setStencilCompare(sw::STENCIL_LESSEQUAL); in SetRenderState()
3445 renderer->setStencilCompare(sw::STENCIL_GREATER); in SetRenderState()
3448 renderer->setStencilCompare(sw::STENCIL_NOTEQUAL); in SetRenderState()
3451 renderer->setStencilCompare(sw::STENCIL_GREATEREQUAL); in SetRenderState()
3454 renderer->setStencilCompare(sw::STENCIL_ALWAYS); in SetRenderState()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp70 setStencilCompare(STENCIL_ALWAYS); in Device()
DContext.cpp2857 device->setStencilCompare(es2sw::ConvertStencilComparison(mState.stencilFunc)); in applyState()
2889 device->setStencilCompare(es2sw::ConvertStencilComparison(mState.stencilBackFunc)); in applyState()