Searched refs:setStencilFailOperation (Results 1 – 10 of 10) sorted by relevance
226 void setStencilFailOperation(VkStencilOp stencilFailOperation);
411 void PixelProcessor::setStencilFailOperation(VkStencilOp stencilFailOperation) in setStencilFailOperation() function in sw::PixelProcessor
2629 renderer->setStencilFailOperation(sw::OPERATION_KEEP); in SetRenderState()2632 renderer->setStencilFailOperation(sw::OPERATION_ZERO); in SetRenderState()2635 renderer->setStencilFailOperation(sw::OPERATION_REPLACE); in SetRenderState()2638 renderer->setStencilFailOperation(sw::OPERATION_INCRSAT); in SetRenderState()2641 renderer->setStencilFailOperation(sw::OPERATION_DECRSAT); in SetRenderState()2644 renderer->setStencilFailOperation(sw::OPERATION_INVERT); in SetRenderState()2647 renderer->setStencilFailOperation(sw::OPERATION_INCR); in SetRenderState()2650 renderer->setStencilFailOperation(sw::OPERATION_DECR); in SetRenderState()
264 void setStencilFailOperation(StencilOperation stencilFailOperation);
634 void PixelProcessor::setStencilFailOperation(StencilOperation stencilFailOperation) in setStencilFailOperation() function in sw::PixelProcessor
64 setStencilFailOperation(OPERATION_KEEP); in Device()
1850 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
3340 renderer->setStencilFailOperation(sw::OPERATION_KEEP); in SetRenderState()3343 renderer->setStencilFailOperation(sw::OPERATION_ZERO); in SetRenderState()3346 renderer->setStencilFailOperation(sw::OPERATION_REPLACE); in SetRenderState()3349 renderer->setStencilFailOperation(sw::OPERATION_INCRSAT); in SetRenderState()3352 renderer->setStencilFailOperation(sw::OPERATION_DECRSAT); in SetRenderState()3355 renderer->setStencilFailOperation(sw::OPERATION_INVERT); in SetRenderState()3358 renderer->setStencilFailOperation(sw::OPERATION_INCR); in SetRenderState()3361 renderer->setStencilFailOperation(sw::OPERATION_DECR); in SetRenderState()
67 setStencilFailOperation(OPERATION_KEEP); in Device()
2862 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()2894 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilBackFail)); in applyState()