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Searched refs:setSwizzleG (Results 1 – 20 of 20) sorted by relevance

/external/swiftshader/src/Device/
DVertexProcessor.cpp291 void VertexProcessor::setSwizzleG(unsigned int sampler, SwizzleType swizzleG) in setSwizzleG() function in sw::VertexProcessor
295 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleG(swizzleG); in setSwizzleG()
DVertexProcessor.hpp155 void setSwizzleG(unsigned int sampler, SwizzleType swizzleG);
DSampler.hpp188 void setSwizzleG(SwizzleType swizzleG);
DPixelProcessor.hpp201 void setSwizzleG(unsigned int sampler, SwizzleType swizzleG);
DPixelProcessor.cpp254 void PixelProcessor::setSwizzleG(unsigned int sampler, SwizzleType swizzleG) in setSwizzleG() function in sw::PixelProcessor
258 context->sampler[sampler].setSwizzleG(swizzleG); in setSwizzleG()
DRenderer.hpp280 void setSwizzleG(SamplerType type, int sampler, SwizzleType swizzleG);
DSampler.cpp322 void Sampler::setSwizzleG(SwizzleType swizzleG) in setSwizzleG() function in sw::Sampler
DRenderer.cpp2018 void Renderer::setSwizzleG(SamplerType type, int sampler, SwizzleType swizzleG) in setSwizzleG() function in sw::Renderer
2022 PixelProcessor::setSwizzleG(sampler, swizzleG); in setSwizzleG()
2026 VertexProcessor::setSwizzleG(sampler, swizzleG); in setSwizzleG()
/external/swiftshader/src/Renderer/
DSampler.hpp188 void setSwizzleG(SwizzleType swizzleG);
DVertexProcessor.hpp263 void setSwizzleG(unsigned int sampler, SwizzleType swizzleG);
DPixelProcessor.hpp238 void setSwizzleG(unsigned int sampler, SwizzleType swizzleG);
DRenderer.hpp308 void setSwizzleG(SamplerType type, int sampler, SwizzleType swizzleG);
DVertexProcessor.cpp623 void VertexProcessor::setSwizzleG(unsigned int sampler, SwizzleType swizzleG) in setSwizzleG() function in sw::VertexProcessor
627 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleG(swizzleG); in setSwizzleG()
DSampler.cpp325 void Sampler::setSwizzleG(SwizzleType swizzleG) in setSwizzleG() function in sw::Sampler
DPixelProcessor.cpp468 void PixelProcessor::setSwizzleG(unsigned int sampler, SwizzleType swizzleG) in setSwizzleG() function in sw::PixelProcessor
472 context->sampler[sampler].setSwizzleG(swizzleG); in setSwizzleG()
DRenderer.cpp2412 void Renderer::setSwizzleG(SamplerType type, int sampler, SwizzleType swizzleG) in setSwizzleG() function in sw::Renderer
2416 PixelProcessor::setSwizzleG(sampler, swizzleG); in setSwizzleG()
2420 VertexProcessor::setSwizzleG(sampler, swizzleG); in setSwizzleG()
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.h121 bool setSwizzleG(GLenum swizzleG);
DTexture.cpp276 bool Texture::setSwizzleG(GLenum swizzleG) in setSwizzleG() function in es2::Texture
DlibGLESv2.cpp4753 if(!texture->setSwizzleG((GLenum)param)) in TexParameterf()
4888 if(!texture->setSwizzleG((GLenum)param)) in TexParameteri()
DContext.cpp3141 device->setSwizzleG(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleG)); in applyTextures()