/external/swiftshader/src/Device/ |
D | VertexProcessor.cpp | 282 void VertexProcessor::setSwizzleR(unsigned int sampler, SwizzleType swizzleR) in setSwizzleR() function in sw::VertexProcessor 286 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleR(swizzleR); in setSwizzleR()
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D | VertexProcessor.hpp | 154 void setSwizzleR(unsigned int sampler, SwizzleType swizzleR);
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D | Sampler.hpp | 187 void setSwizzleR(SwizzleType swizzleR);
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D | PixelProcessor.hpp | 200 void setSwizzleR(unsigned int sampler, SwizzleType swizzleR);
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D | PixelProcessor.cpp | 245 void PixelProcessor::setSwizzleR(unsigned int sampler, SwizzleType swizzleR) in setSwizzleR() function in sw::PixelProcessor 249 context->sampler[sampler].setSwizzleR(swizzleR); in setSwizzleR()
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D | Renderer.hpp | 279 void setSwizzleR(SamplerType type, int sampler, SwizzleType swizzleR);
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D | Sampler.cpp | 317 void Sampler::setSwizzleR(SwizzleType swizzleR) in setSwizzleR() function in sw::Sampler
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D | Renderer.cpp | 2006 void Renderer::setSwizzleR(SamplerType type, int sampler, SwizzleType swizzleR) in setSwizzleR() function in sw::Renderer 2010 PixelProcessor::setSwizzleR(sampler, swizzleR); in setSwizzleR() 2014 VertexProcessor::setSwizzleR(sampler, swizzleR); in setSwizzleR()
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/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 187 void setSwizzleR(SwizzleType swizzleR);
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D | VertexProcessor.hpp | 262 void setSwizzleR(unsigned int sampler, SwizzleType swizzleR);
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D | PixelProcessor.hpp | 237 void setSwizzleR(unsigned int sampler, SwizzleType swizzleR);
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D | Renderer.hpp | 307 void setSwizzleR(SamplerType type, int sampler, SwizzleType swizzleR);
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D | VertexProcessor.cpp | 614 void VertexProcessor::setSwizzleR(unsigned int sampler, SwizzleType swizzleR) in setSwizzleR() function in sw::VertexProcessor 618 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleR(swizzleR); in setSwizzleR()
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D | Sampler.cpp | 320 void Sampler::setSwizzleR(SwizzleType swizzleR) in setSwizzleR() function in sw::Sampler
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D | PixelProcessor.cpp | 459 void PixelProcessor::setSwizzleR(unsigned int sampler, SwizzleType swizzleR) in setSwizzleR() function in sw::PixelProcessor 463 context->sampler[sampler].setSwizzleR(swizzleR); in setSwizzleR()
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D | Renderer.cpp | 2400 void Renderer::setSwizzleR(SamplerType type, int sampler, SwizzleType swizzleR) in setSwizzleR() function in sw::Renderer 2404 PixelProcessor::setSwizzleR(sampler, swizzleR); in setSwizzleR() 2408 VertexProcessor::setSwizzleR(sampler, swizzleR); in setSwizzleR()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Texture.h | 120 bool setSwizzleR(GLenum swizzleR);
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D | Texture.cpp | 259 bool Texture::setSwizzleR(GLenum swizzleR) in setSwizzleR() function in es2::Texture
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D | libGLESv2.cpp | 4747 if(!texture->setSwizzleR((GLenum)param)) in TexParameterf() 4882 if(!texture->setSwizzleR((GLenum)param)) in TexParameteri()
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D | Context.cpp | 3140 device->setSwizzleR(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleR)); in applyTextures()
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