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Searched refs:setSwizzleR (Results 1 – 20 of 20) sorted by relevance

/external/swiftshader/src/Device/
DVertexProcessor.cpp282 void VertexProcessor::setSwizzleR(unsigned int sampler, SwizzleType swizzleR) in setSwizzleR() function in sw::VertexProcessor
286 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleR(swizzleR); in setSwizzleR()
DVertexProcessor.hpp154 void setSwizzleR(unsigned int sampler, SwizzleType swizzleR);
DSampler.hpp187 void setSwizzleR(SwizzleType swizzleR);
DPixelProcessor.hpp200 void setSwizzleR(unsigned int sampler, SwizzleType swizzleR);
DPixelProcessor.cpp245 void PixelProcessor::setSwizzleR(unsigned int sampler, SwizzleType swizzleR) in setSwizzleR() function in sw::PixelProcessor
249 context->sampler[sampler].setSwizzleR(swizzleR); in setSwizzleR()
DRenderer.hpp279 void setSwizzleR(SamplerType type, int sampler, SwizzleType swizzleR);
DSampler.cpp317 void Sampler::setSwizzleR(SwizzleType swizzleR) in setSwizzleR() function in sw::Sampler
DRenderer.cpp2006 void Renderer::setSwizzleR(SamplerType type, int sampler, SwizzleType swizzleR) in setSwizzleR() function in sw::Renderer
2010 PixelProcessor::setSwizzleR(sampler, swizzleR); in setSwizzleR()
2014 VertexProcessor::setSwizzleR(sampler, swizzleR); in setSwizzleR()
/external/swiftshader/src/Renderer/
DSampler.hpp187 void setSwizzleR(SwizzleType swizzleR);
DVertexProcessor.hpp262 void setSwizzleR(unsigned int sampler, SwizzleType swizzleR);
DPixelProcessor.hpp237 void setSwizzleR(unsigned int sampler, SwizzleType swizzleR);
DRenderer.hpp307 void setSwizzleR(SamplerType type, int sampler, SwizzleType swizzleR);
DVertexProcessor.cpp614 void VertexProcessor::setSwizzleR(unsigned int sampler, SwizzleType swizzleR) in setSwizzleR() function in sw::VertexProcessor
618 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setSwizzleR(swizzleR); in setSwizzleR()
DSampler.cpp320 void Sampler::setSwizzleR(SwizzleType swizzleR) in setSwizzleR() function in sw::Sampler
DPixelProcessor.cpp459 void PixelProcessor::setSwizzleR(unsigned int sampler, SwizzleType swizzleR) in setSwizzleR() function in sw::PixelProcessor
463 context->sampler[sampler].setSwizzleR(swizzleR); in setSwizzleR()
DRenderer.cpp2400 void Renderer::setSwizzleR(SamplerType type, int sampler, SwizzleType swizzleR) in setSwizzleR() function in sw::Renderer
2404 PixelProcessor::setSwizzleR(sampler, swizzleR); in setSwizzleR()
2408 VertexProcessor::setSwizzleR(sampler, swizzleR); in setSwizzleR()
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.h120 bool setSwizzleR(GLenum swizzleR);
DTexture.cpp259 bool Texture::setSwizzleR(GLenum swizzleR) in setSwizzleR() function in es2::Texture
DlibGLESv2.cpp4747 if(!texture->setSwizzleR((GLenum)param)) in TexParameterf()
4882 if(!texture->setSwizzleR((GLenum)param)) in TexParameteri()
DContext.cpp3140 device->setSwizzleR(samplerType, samplerIndex, es2sw::ConvertSwizzleType(swizzleR)); in applyTextures()