/external/deqp/external/openglcts/modules/common/ |
D | glcShaderRenderCase.hpp | 111 void setTexture(const glu::Texture2D* tex2D); 112 void setTexture(const glu::TextureCube* texCube); 113 void setTexture(const glu::Texture2DArray* tex2DArray); 114 void setTexture(const glu::Texture3D* tex3D);
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D | glcShaderRenderCase.cpp | 112 void TextureBinding::setTexture(const glu::Texture2D* tex2D) in setTexture() function in deqp::TextureBinding 118 void TextureBinding::setTexture(const glu::TextureCube* texCube) in setTexture() function in deqp::TextureBinding 124 void TextureBinding::setTexture(const glu::Texture2DArray* tex2DArray) in setTexture() function in deqp::TextureBinding 130 void TextureBinding::setTexture(const glu::Texture3D* tex3D) in setTexture() function in deqp::TextureBinding
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/external/deqp/framework/randomshaders/ |
D | rsgProgramExecutor.hpp | 48 …void setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sample… 49 …void setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampler& samp…
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D | rsgProgramExecutor.cpp | 178 void ProgramExecutor::setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler… in setTexture() function in rsg::ProgramExecutor 183 void ProgramExecutor::setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampl… in setTexture() function in rsg::ProgramExecutor
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.hpp | 95 void setTexture (const glu::Texture2D* tex2D); 96 void setTexture (const glu::TextureCube* texCube); 97 void setTexture (const glu::Texture2DArray* tex2DArray); 98 void setTexture (const glu::Texture3D* tex3D);
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D | glsShaderRenderCase.cpp | 108 void TextureBinding::setTexture (const glu::Texture2D* tex2D) in setTexture() function in deqp::gls::TextureBinding 114 void TextureBinding::setTexture (const glu::TextureCube* texCube) in setTexture() function in deqp::gls::TextureBinding 120 void TextureBinding::setTexture (const glu::Texture2DArray* tex2DArray) in setTexture() function in deqp::gls::TextureBinding 126 void TextureBinding::setTexture (const glu::Texture3D* tex3D) in setTexture() function in deqp::gls::TextureBinding
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D | glsRandomShaderCase.cpp | 528 …executor.setTexture(unitNdx, &texture->getRefTexture(), glu::mapGLSampler(TEXTURE_WRAP_S, TEXTURE_… in iterate() 540 …executor.setTexture(unitNdx, &texture->getRefTexture(), glu::mapGLSampler(TEXTURE_WRAP_S, TEXTURE_… in iterate()
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D | glsFboUtil.hpp | 319 void setTexture (glw::GLuint texName, const Texture& texCfg);
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D | glsFboUtil.cpp | 668 void Framebuffer::setTexture (glw::GLuint texName, const Texture& texCfg) in setTexture() function in deqp::gls::FboUtil::Framebuffer 976 setTexture(texName, texCfg); in glCreateTexture()
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/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | glslang.y | 2605 $$.sampler.setTexture(EbtFloat, Esd1D); 2612 $$.sampler.setTexture(EbtFloat16, Esd1D); 2618 $$.sampler.setTexture(EbtFloat, Esd2D); 2625 $$.sampler.setTexture(EbtFloat16, Esd2D); 2631 $$.sampler.setTexture(EbtFloat, Esd3D); 2638 $$.sampler.setTexture(EbtFloat16, Esd3D); 2644 $$.sampler.setTexture(EbtFloat, EsdCube); 2651 $$.sampler.setTexture(EbtFloat16, EsdCube); 2657 $$.sampler.setTexture(EbtFloat, Esd1D, true); 2664 $$.sampler.setTexture(EbtFloat16, Esd1D, true); [all …]
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D | glslang_tab.cpp | 8167 (yyval.interm.type).sampler.setTexture(EbtFloat, Esd1D); in yyparse() 8179 (yyval.interm.type).sampler.setTexture(EbtFloat16, Esd1D); in yyparse() 8190 (yyval.interm.type).sampler.setTexture(EbtFloat, Esd2D); in yyparse() 8202 (yyval.interm.type).sampler.setTexture(EbtFloat16, Esd2D); in yyparse() 8213 (yyval.interm.type).sampler.setTexture(EbtFloat, Esd3D); in yyparse() 8225 (yyval.interm.type).sampler.setTexture(EbtFloat16, Esd3D); in yyparse() 8236 (yyval.interm.type).sampler.setTexture(EbtFloat, EsdCube); in yyparse() 8248 (yyval.interm.type).sampler.setTexture(EbtFloat16, EsdCube); in yyparse() 8259 (yyval.interm.type).sampler.setTexture(EbtFloat, Esd1D, true); in yyparse() 8271 (yyval.interm.type).sampler.setTexture(EbtFloat16, Esd1D, true); in yyparse() [all …]
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/external/replicaisland/src/com/replica/replicaisland/ |
D | FadeDrawableComponent.java | 120 bitmap.setTexture(mTexture); in update() 149 public void setTexture(Texture texture) { in setTexture() method in FadeDrawableComponent
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D | ScrollerComponent.java | 99 background.setTexture(mTexture); in update()
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D | DebugSystem.java | 75 bitmap.setTexture(texture); in drawShape()
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D | MotionBlurComponent.java | 97 stepImage.setTexture(record.texture); in update()
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D | SpriteComponent.java | 116 bitmap.setTexture(currentFrame.texture); in update()
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D | DrawableBitmap.java | 206 public void setTexture(Texture texture) { in setTexture() method in DrawableBitmap
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D | HudSystem.java | 303 bitmap.setTexture(mFuelDrawable.getTexture()); in update() 456 bitmap.setTexture(mFadeTexture); in update()
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D | GameObjectFactory.java | 5376 layer1Fade.setTexture(textureLibrary.allocateTexture(R.drawable.enemy_source_spikes)); 5383 layer2Fade.setTexture(textureLibrary.allocateTexture(R.drawable.enemy_source_body)); 5390 layer3Fade.setTexture(textureLibrary.allocateTexture(R.drawable.enemy_source_black)); 5397 layer4Fade.setTexture(textureLibrary.allocateTexture(R.drawable.enemy_source_spots)); 5404 layer5Fade.setTexture(textureLibrary.allocateTexture(R.drawable.enemy_source_core)); 6679 fadeOut.setTexture(textureLibrary.allocateTexture(R.drawable.object_ruby01));
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/external/swiftshader/src/D3D8/ |
D | Direct3DStateBlock8.hpp | 60 void setTexture(unsigned long stage, Direct3DBaseTexture8 *texture);
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D | Direct3DStateBlock8.cpp | 364 void Direct3DStateBlock8::setTexture(unsigned long stage, Direct3DBaseTexture8 *texture) in setTexture() function in D3D8::Direct3DStateBlock8
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/external/swiftshader/src/D3D9/ |
D | Direct3DStateBlock9.hpp | 70 void setTexture(unsigned long index, Direct3DBaseTexture9 *texture);
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D | Direct3DStateBlock9.cpp | 745 void Direct3DStateBlock9::setTexture(unsigned long index, Direct3DBaseTexture9 *texture) in setTexture() function in D3D9::Direct3DStateBlock9
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/external/mesa3d/src/gallium/drivers/nouveau/codegen/ |
D | nv50_ir_build_util.cpp | 257 tex->setTexture(targ, tic, tsc); in mkTex()
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D | nv50_ir.h | 1000 inline void setTexture(Target targ, uint8_t r, uint8_t s) in setTexture() function
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