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Searched refs:setTexture (Results 1 – 25 of 31) sorted by relevance

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/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.hpp111 void setTexture(const glu::Texture2D* tex2D);
112 void setTexture(const glu::TextureCube* texCube);
113 void setTexture(const glu::Texture2DArray* tex2DArray);
114 void setTexture(const glu::Texture3D* tex3D);
DglcShaderRenderCase.cpp112 void TextureBinding::setTexture(const glu::Texture2D* tex2D) in setTexture() function in deqp::TextureBinding
118 void TextureBinding::setTexture(const glu::TextureCube* texCube) in setTexture() function in deqp::TextureBinding
124 void TextureBinding::setTexture(const glu::Texture2DArray* tex2DArray) in setTexture() function in deqp::TextureBinding
130 void TextureBinding::setTexture(const glu::Texture3D* tex3D) in setTexture() function in deqp::TextureBinding
/external/deqp/framework/randomshaders/
DrsgProgramExecutor.hpp48 …void setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sample…
49 …void setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampler& samp…
DrsgProgramExecutor.cpp178 void ProgramExecutor::setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler… in setTexture() function in rsg::ProgramExecutor
183 void ProgramExecutor::setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampl… in setTexture() function in rsg::ProgramExecutor
/external/deqp/modules/glshared/
DglsShaderRenderCase.hpp95 void setTexture (const glu::Texture2D* tex2D);
96 void setTexture (const glu::TextureCube* texCube);
97 void setTexture (const glu::Texture2DArray* tex2DArray);
98 void setTexture (const glu::Texture3D* tex3D);
DglsShaderRenderCase.cpp108 void TextureBinding::setTexture (const glu::Texture2D* tex2D) in setTexture() function in deqp::gls::TextureBinding
114 void TextureBinding::setTexture (const glu::TextureCube* texCube) in setTexture() function in deqp::gls::TextureBinding
120 void TextureBinding::setTexture (const glu::Texture2DArray* tex2DArray) in setTexture() function in deqp::gls::TextureBinding
126 void TextureBinding::setTexture (const glu::Texture3D* tex3D) in setTexture() function in deqp::gls::TextureBinding
DglsRandomShaderCase.cpp528 …executor.setTexture(unitNdx, &texture->getRefTexture(), glu::mapGLSampler(TEXTURE_WRAP_S, TEXTURE_… in iterate()
540 …executor.setTexture(unitNdx, &texture->getRefTexture(), glu::mapGLSampler(TEXTURE_WRAP_S, TEXTURE_… in iterate()
DglsFboUtil.hpp319 void setTexture (glw::GLuint texName, const Texture& texCfg);
DglsFboUtil.cpp668 void Framebuffer::setTexture (glw::GLuint texName, const Texture& texCfg) in setTexture() function in deqp::gls::FboUtil::Framebuffer
976 setTexture(texName, texCfg); in glCreateTexture()
/external/deqp-deps/glslang/glslang/MachineIndependent/
Dglslang.y2605 $$.sampler.setTexture(EbtFloat, Esd1D);
2612 $$.sampler.setTexture(EbtFloat16, Esd1D);
2618 $$.sampler.setTexture(EbtFloat, Esd2D);
2625 $$.sampler.setTexture(EbtFloat16, Esd2D);
2631 $$.sampler.setTexture(EbtFloat, Esd3D);
2638 $$.sampler.setTexture(EbtFloat16, Esd3D);
2644 $$.sampler.setTexture(EbtFloat, EsdCube);
2651 $$.sampler.setTexture(EbtFloat16, EsdCube);
2657 $$.sampler.setTexture(EbtFloat, Esd1D, true);
2664 $$.sampler.setTexture(EbtFloat16, Esd1D, true);
[all …]
Dglslang_tab.cpp8167 (yyval.interm.type).sampler.setTexture(EbtFloat, Esd1D); in yyparse()
8179 (yyval.interm.type).sampler.setTexture(EbtFloat16, Esd1D); in yyparse()
8190 (yyval.interm.type).sampler.setTexture(EbtFloat, Esd2D); in yyparse()
8202 (yyval.interm.type).sampler.setTexture(EbtFloat16, Esd2D); in yyparse()
8213 (yyval.interm.type).sampler.setTexture(EbtFloat, Esd3D); in yyparse()
8225 (yyval.interm.type).sampler.setTexture(EbtFloat16, Esd3D); in yyparse()
8236 (yyval.interm.type).sampler.setTexture(EbtFloat, EsdCube); in yyparse()
8248 (yyval.interm.type).sampler.setTexture(EbtFloat16, EsdCube); in yyparse()
8259 (yyval.interm.type).sampler.setTexture(EbtFloat, Esd1D, true); in yyparse()
8271 (yyval.interm.type).sampler.setTexture(EbtFloat16, Esd1D, true); in yyparse()
[all …]
/external/replicaisland/src/com/replica/replicaisland/
DFadeDrawableComponent.java120 bitmap.setTexture(mTexture); in update()
149 public void setTexture(Texture texture) { in setTexture() method in FadeDrawableComponent
DScrollerComponent.java99 background.setTexture(mTexture); in update()
DDebugSystem.java75 bitmap.setTexture(texture); in drawShape()
DMotionBlurComponent.java97 stepImage.setTexture(record.texture); in update()
DSpriteComponent.java116 bitmap.setTexture(currentFrame.texture); in update()
DDrawableBitmap.java206 public void setTexture(Texture texture) { in setTexture() method in DrawableBitmap
DHudSystem.java303 bitmap.setTexture(mFuelDrawable.getTexture()); in update()
456 bitmap.setTexture(mFadeTexture); in update()
DGameObjectFactory.java5376 layer1Fade.setTexture(textureLibrary.allocateTexture(R.drawable.enemy_source_spikes));
5383 layer2Fade.setTexture(textureLibrary.allocateTexture(R.drawable.enemy_source_body));
5390 layer3Fade.setTexture(textureLibrary.allocateTexture(R.drawable.enemy_source_black));
5397 layer4Fade.setTexture(textureLibrary.allocateTexture(R.drawable.enemy_source_spots));
5404 layer5Fade.setTexture(textureLibrary.allocateTexture(R.drawable.enemy_source_core));
6679 fadeOut.setTexture(textureLibrary.allocateTexture(R.drawable.object_ruby01));
/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.hpp60 void setTexture(unsigned long stage, Direct3DBaseTexture8 *texture);
DDirect3DStateBlock8.cpp364 void Direct3DStateBlock8::setTexture(unsigned long stage, Direct3DBaseTexture8 *texture) in setTexture() function in D3D8::Direct3DStateBlock8
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.hpp70 void setTexture(unsigned long index, Direct3DBaseTexture9 *texture);
DDirect3DStateBlock9.cpp745 void Direct3DStateBlock9::setTexture(unsigned long index, Direct3DBaseTexture9 *texture) in setTexture() function in D3D9::Direct3DStateBlock9
/external/mesa3d/src/gallium/drivers/nouveau/codegen/
Dnv50_ir_build_util.cpp257 tex->setTexture(targ, tic, tsc); in mkTex()
Dnv50_ir.h1000 inline void setTexture(Target targ, uint8_t r, uint8_t s) in setTexture() function

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