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Searched refs:setUniformBuffer (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/Device/
DVertexProcessor.hpp135 void setUniformBuffer(int index, sw::Resource* uniformBuffer, int offset);
DPixelProcessor.hpp176 void setUniformBuffer(int index, sw::Resource* buffer, int offset);
DVertexProcessor.cpp140 void VertexProcessor::setUniformBuffer(int index, sw::Resource* buffer, int offset) in setUniformBuffer() function in sw::VertexProcessor
DPixelProcessor.cpp113 void PixelProcessor::setUniformBuffer(int index, sw::Resource* buffer, int offset) in setUniformBuffer() function in sw::PixelProcessor
/external/swiftshader/src/Renderer/
DVertexProcessor.hpp197 void setUniformBuffer(int index, sw::Resource* uniformBuffer, int offset);
DPixelProcessor.hpp198 void setUniformBuffer(int index, sw::Resource* buffer, int offset);
DVertexProcessor.cpp179 void VertexProcessor::setUniformBuffer(int index, sw::Resource* buffer, int offset) in setUniformBuffer() function in sw::VertexProcessor
DPixelProcessor.cpp147 void PixelProcessor::setUniformBuffer(int index, sw::Resource* buffer, int offset) in setUniformBuffer() function in sw::PixelProcessor
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp1206 device->VertexProcessor::setUniformBuffer(bufferBindingIndex, in applyUniformBuffers()
1210 device->PixelProcessor::setUniformBuffer(bufferBindingIndex, in applyUniformBuffers()