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Searched refs:setUniqueId (Results 1 – 5 of 5) sorted by relevance

/external/deqp-deps/glslang/glslang/MachineIndependent/
DSymbolTable.h105 virtual void setUniqueId(int id) { uniqueId = id; } in setUniqueId() function
623 symbol.setUniqueId(++uniqueId); in insert()
658 symbol.setUniqueId(++uniqueId); in makeInternalVariable()
670 copy->setUniqueId(shared->getUniqueId()); in copyUpDeferredInsert()
677 container->setUniqueId(anon->getAnonContainer().getUniqueId()); in copyUpDeferredInsert()
/external/swiftshader/src/OpenGL/compiler/
DSymbolTable.cpp203 symbol->setUniqueId(nextUniqueId()); in insert()
213 function->setUniqueId(nextUniqueId()); in insertUnmangled()
DTypes.h142 void setUniqueId(int uniqueId) in setUniqueId() function
DSymbolTable.h65 void setUniqueId(int id) { uniqueId = id; } in setUniqueId() function
DParseHelper.cpp1935 function->setUniqueId(prevDec->getUniqueId()); in parseFunctionPrototype()
2977 structure->setUniqueId(TSymbolTableLevel::nextUniqueId()); in addStructure()