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Searched refs:setVertexFogMode (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/Renderer/
DVertexProcessor.hpp226 void setVertexFogMode(FogMode fogMode);
DVertexProcessor.cpp352 void VertexProcessor::setVertexFogMode(FogMode fogMode) in setVertexFogMode() function in sw::VertexProcessor
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp71 setVertexFogMode(FOG_NONE); in Device()
DContext.cpp2019 case GL_LINEAR: device->setVertexFogMode(sw::FOG_LINEAR); break; in applyState()
2020 case GL_EXP: device->setVertexFogMode(sw::FOG_EXP); break; in applyState()
2021 case GL_EXP2: device->setVertexFogMode(sw::FOG_EXP2); break; in applyState()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp2801 renderer->setVertexFogMode(sw::FOG_NONE); in SetRenderState()
2804 renderer->setVertexFogMode(sw::FOG_LINEAR); in SetRenderState()
2807 renderer->setVertexFogMode(sw::FOG_EXP); in SetRenderState()
2810 renderer->setVertexFogMode(sw::FOG_EXP2); in SetRenderState()
/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp74 setVertexFogMode(FOG_NONE); in Device()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp3512 renderer->setVertexFogMode(sw::FOG_NONE); in SetRenderState()
3515 renderer->setVertexFogMode(sw::FOG_LINEAR); in SetRenderState()
3518 renderer->setVertexFogMode(sw::FOG_EXP); in SetRenderState()
3521 renderer->setVertexFogMode(sw::FOG_EXP2); in SetRenderState()