Searched refs:setupState (Results 1 – 4 of 4) sorted by relevance
245 setupState = SetupProcessor::update(); in draw()249 setupRoutine = SetupProcessor::routine(setupState); in draw()322 draw->setupState = setupState; in draw()432 if(setupState.isDrawPoint) in draw()803 if(!draw->setupState.rasterizerDiscard) in executeTask()1293 SetupProcessor::State &state = draw.setupState; in setupTriangles()1339 SetupProcessor::State &state = draw.setupState; in setupLines()1364 SetupProcessor::State &state = draw.setupState; in setupPoints()1385 const SetupProcessor::State &state = draw.setupState; in setupLine()1581 const SetupProcessor::State &state = draw.setupState; in setupPoint()
426 SetupProcessor::State setupState; member in sw::Renderer452 SetupProcessor::State setupState; member
276 setupState = SetupProcessor::update(); in draw()280 setupRoutine = SetupProcessor::routine(setupState); in draw()369 draw->setupState = setupState; in draw()525 if(setupState.isDrawPoint) in draw()930 if(!draw->setupState.rasterizerDiscard) in executeTask()1570 SetupProcessor::State &state = draw.setupState; in setupSolidTriangles()1616 SetupProcessor::State &state = draw.setupState; in setupWireframeTriangle()1673 SetupProcessor::State &state = draw.setupState; in setupVertexTriangle()1717 SetupProcessor::State &state = draw.setupState; in setupLines()1742 SetupProcessor::State &state = draw.setupState; in setupPoints()[all …]
459 SetupProcessor::State setupState; member in sw::Renderer485 SetupProcessor::State setupState; member