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Searched refs:shaderB (Results 1 – 7 of 7) sorted by relevance

/external/skqp/samplecode/
DSampleShaders.cpp32 auto shaderB = SkShader::MakeBitmapShader(bm, in make_bitmapfade() local
35 return SkShader::MakeComposeShader(std::move(shaderB), std::move(shaderA), SkBlendMode::kDstIn); in make_bitmapfade()
59 … auto shaderB = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode); in ShaderView() local
61 fShader = SkShader::MakeComposeShader(std::move(shaderA), std::move(shaderB), in ShaderView()
/external/skia/samplecode/
DSampleShaders.cpp32 auto shaderB = SkShader::MakeBitmapShader(bm, in make_bitmapfade() local
35 return SkShader::MakeComposeShader(std::move(shaderB), std::move(shaderA), SkBlendMode::kDstIn); in make_bitmapfade()
59 … auto shaderB = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode); in ShaderView() local
61 fShader = SkShader::MakeComposeShader(std::move(shaderA), std::move(shaderB), in ShaderView()
/external/sl4a/ScriptingLayerForAndroid/src/org/connectbot/util/
DUberColorPickerDialog.java307 …Shader shaderB = new RadialGradient(0, 0, PALETTE_CENTER_X, 0xFFFFFFFF, 0xFF000000, Shader.TileMod… in ColorPickerView() local
308 Shader shader = new ComposeShader(shaderA, shaderB, PorterDuff.Mode.SCREEN); in ColorPickerView()
334shaderB = new RadialGradient(0, 0, PALETTE_DIM / 2, 0xFFFFFFFF, 0xFF000000, Shader.TileMode.CLAMP); in ColorPickerView()
335 shader = new ComposeShader(shaderA, shaderB, PorterDuff.Mode.SCREEN); in ColorPickerView()
/external/skia/gm/
Dcolorfilterimagefilter.cpp233 auto shaderB = SkGradientShader::MakeRadial({60, 60}, 55, colors, nullptr, 2, variable
250 paint.setShader(SkShader::MakeCompose(shaderA, shaderB, mode, t));
Dcomposeshader.cpp33 auto shaderB = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode); in make_shader() local
35 return SkShader::MakeComposeShader(std::move(shaderA), std::move(shaderB), mode); in make_shader()
/external/skqp/gm/
Dcolorfilterimagefilter.cpp233 auto shaderB = SkGradientShader::MakeRadial({60, 60}, 55, colors, nullptr, 2, variable
250 paint.setShader(SkShader::MakeCompose(shaderA, shaderB, mode, t));
Dcomposeshader.cpp33 auto shaderB = SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkShader::kClamp_TileMode); in make_shader() local
35 return SkShader::MakeComposeShader(std::move(shaderA), std::move(shaderB), mode); in make_shader()