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Searched refs:shaderCompiler (Results 1 – 10 of 10) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkUtil.cpp210 std::unique_ptr<SkSL::Program> program = gpu->shaderCompiler()->convertProgram( in GrCompileVkShaderModule()
216 SkDebugf("SkSL error:\n%s\n", gpu->shaderCompiler()->errorText().c_str()); in GrCompileVkShaderModule()
220 if (!gpu->shaderCompiler()->toSPIRV(*program, outSPIRV)) { in GrCompileVkShaderModule()
221 SkDebugf("%s\n", gpu->shaderCompiler()->errorText().c_str()); in GrCompileVkShaderModule()
DGrVkGpu.h124 SkSL::Compiler* shaderCompiler() const { in shaderCompiler() function
/external/skqp/src/gpu/vk/
DGrVkUtil.cpp202 std::unique_ptr<SkSL::Program> program = gpu->shaderCompiler()->convertProgram( in GrCompileVkShaderModule()
207 SkDebugf("SkSL error:\n%s\n", gpu->shaderCompiler()->errorText().c_str()); in GrCompileVkShaderModule()
211 if (!gpu->shaderCompiler()->toSPIRV(*program, outSPIRV)) { in GrCompileVkShaderModule()
212 SkDebugf("%s\n", gpu->shaderCompiler()->errorText().c_str()); in GrCompileVkShaderModule()
DGrVkGpu.h116 SkSL::Compiler* shaderCompiler() const { in shaderCompiler() function
/external/skia/src/gpu/mtl/
DGrMtlUtil.mm156 gpu->shaderCompiler()->convertProgram(kind,
161 SkDebugf("SkSL error:\n%s\n", gpu->shaderCompiler()->errorText().c_str());
167 if (!gpu->shaderCompiler()->toMetal(*program, &code)) {
168 SkDebugf("%s\n", gpu->shaderCompiler()->errorText().c_str());
DGrMtlGpu.h101 SkSL::Compiler* shaderCompiler() const { return fCompiler.get(); } in shaderCompiler() function
/external/skqp/src/gpu/mtl/
DGrMtlUtil.mm190 gpu->shaderCompiler()->convertProgram(kind,
195 SkDebugf("SkSL error:\n%s\n", gpu->shaderCompiler()->errorText().c_str());
201 if (!gpu->shaderCompiler()->toMetal(*program, &code)) {
202 SkDebugf("%s\n", gpu->shaderCompiler()->errorText().c_str());
DGrMtlGpu.h97 SkSL::Compiler* shaderCompiler() const { return fCompiler.get(); } in shaderCompiler() function
/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp2188 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLboolean> shaderCompiler; in test() local
2193 glGetBooleanv(GL_SHADER_COMPILER, &shaderCompiler); in test()
2196 if (!shaderCompiler.verifyValidity(m_testCtx)) in test()
2198 if (shaderCompiler != GL_TRUE) in test()
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp3544 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLboolean> shaderCompiler; in test() local