Searched refs:shaderImageFormatStr (Results 1 – 2 of 2) sorted by relevance
304 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in initPrograms() local311 …"layout (" + shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + " u_re… in initPrograms()379 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in initPrograms() local386 …"layout (" + shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + " u_re… in initPrograms()387 …"layout (" + shaderImageFormatStr + ", binding=1) writeonly uniform " + shaderImageTypeStr + " u_i… in initPrograms()
1166 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in iterate() local1186 …"layout (" + shaderImageFormatStr + ", binding=0) writeonly uniform " + shaderImageTypeStr + " u_i… in iterate()1425 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_imageFormat); in iterate() local1437 …"layout (" + shaderImageFormatStr + ", binding=0) " + maybeRestrict + " readonly uniform " + shade… in iterate()1438 …"layout (" + shaderImageFormatStr + ", binding=1) " + maybeRestrict + " writeonly uniform " + shad… in iterate()2020 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in iterate() local2032 …"layout (" + shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + " u_re… in iterate()2034 …"layout (" + shaderImageFormatStr + ", binding=1) writeonly uniform " + shaderImageTypeStr + " u_r… in iterate()2417 const string shaderImageFormatStr = getShaderImageFormatQualifier(m_format); in iterate() local2429 …"layout (" + shaderImageFormatStr + ", binding=0) coherent uniform " + shaderImageTypeStr + " u_re… in iterate()[all …]