Searched refs:shaderPath (Results 1 – 1 of 1) sorted by relevance
75 const string shaderPath = basePath + "." + getShaderTypeSuffix(shader.shaderType); in writeShaderProgram() local77 if (de::FilePath(shaderPath).exists()) in writeShaderProgram()78 throw xe::Error("File '" + shaderPath + "' exists already"); in writeShaderProgram()81 std::ofstream out(shaderPath.c_str(), std::ifstream::binary|std::ifstream::out); in writeShaderProgram()84 throw xe::Error("Failed to open '" + shaderPath + "'"); in writeShaderProgram()