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Searched refs:shaderPath (Results 1 – 1 of 1) sorted by relevance

/external/deqp/executor/tools/
DxeExtractShaderPrograms.cpp75 const string shaderPath = basePath + "." + getShaderTypeSuffix(shader.shaderType); in writeShaderProgram() local
77 if (de::FilePath(shaderPath).exists()) in writeShaderProgram()
78 throw xe::Error("File '" + shaderPath + "' exists already"); in writeShaderProgram()
81 std::ofstream out(shaderPath.c_str(), std::ifstream::binary|std::ifstream::out); in writeShaderProgram()
84 throw xe::Error("Failed to open '" + shaderPath + "'"); in writeShaderProgram()