Searched refs:shaderPaths (Results 1 – 6 of 6) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/ |
D | vktDynamicStateVPTests.cpp | 373 ShaderMap shaderPaths; in init() local 374 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init() 375 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init() 377 …tance>(m_testCtx, "viewport", "Set viewport which is twice bigger than screen size", shaderPaths)); in init() 378 …testCtx, "scissor", "Perform a scissor test on 1/4 bottom-left part of the surface", shaderPaths)); in init() 380 shaderPaths[glu::SHADERTYPE_GEOMETRY] = "vulkan/dynamic_state/ViewportArray.geom"; in init() 381 …rtArrayTestInstance>(m_testCtx, "viewport_array", "Multiple viewports and scissors", shaderPaths)); in init()
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D | vktDynamicStateCBTests.cpp | 167 ShaderMap shaderPaths; in init() local 168 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init() 169 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init() 170 …ance>(m_testCtx, "blend_constants", "Check if blend constants are working properly", shaderPaths)); in init()
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D | vktDynamicStateGeneralTests.cpp | 393 ShaderMap shaderPaths; in init() local 394 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init() 395 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init() 397 …x, "state_switch", "Perform multiple draws with different VP states (scissor test)", shaderPaths)); in init() 398 … "bind_order", "Check if binding order is not important for pipeline configuration", shaderPaths)); in init() 399 …stCtx, "state_persistence", "Check if bound states are persistent across pipelines", shaderPaths)); in init()
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D | vktDynamicStateTestCaseUtil.hpp | 76 const std::map<glu::ShaderType, const char*> shaderPaths) in InstanceFactory() argument 78 , m_shaderPaths (shaderPaths) in InstanceFactory()
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D | vktDynamicStateRSTests.cpp | 666 ShaderMap shaderPaths; in init() local 667 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init() 668 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init() 670 …epthBiasParamTestInstance>(m_testCtx, "depth_bias", "Test depth bias functionality", shaderPaths)); in init() 671 …mTestInstance>(m_testCtx, "depth_bias_clamp", "Test depth bias clamp functionality", shaderPaths)); in init() 672 …stCtx, "line_width", "Draw a line with width set to max defined by physical device", shaderPaths)); in init()
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D | vktDynamicStateDSTests.cpp | 1051 ShaderMap shaderPaths; in init() local 1052 shaderPaths[glu::SHADERTYPE_VERTEX] = "vulkan/dynamic_state/VertexFetch.vert"; in init() 1053 shaderPaths[glu::SHADERTYPE_FRAGMENT] = "vulkan/dynamic_state/VertexFetch.frag"; in init() 1055 …BoundsParamTestInstance>(m_testCtx, "depth_bounds_1", "Perform depth bounds test 1", shaderPaths)); in init() 1056 …DepthBoundsTestInstance>(m_testCtx, "depth_bounds_2", "Perform depth bounds test 1", shaderPaths)); in init() 1059 …TestInstance>(m_testCtx, "stencil_params_advanced", "Perform advanced stencil test", shaderPaths)); in init()
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