Searched refs:shaderState (Results 1 – 3 of 3) sorted by relevance
520 glw::GLint shaderState; in setBinary() local521 gl.getShaderiv(shaders[shaderNdx]->getShader(), GL_SPIR_V_BINARY_ARB, &shaderState); in setBinary()524 DE_ASSERT(shaderState == GL_TRUE); in setBinary()
1153 GLint shaderState; in iterate() local1154 gl.getShaderiv(shader->getShader(), GL_SPIR_V_BINARY_ARB, &shaderState); in iterate()1156 if (shaderState != GL_TRUE) in iterate()1207 gl.getShaderiv(shader->getShader(), GL_SPIR_V_BINARY_ARB, &shaderState); in iterate()1209 if (shaderState != GL_FALSE) in iterate()
1510 } shaderState[SVGA3D_NUM_SHADERTYPE]; member