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Searched refs:shaderString (Results 1 – 13 of 13) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkUtil.cpp203 const char* shaderString, in GrCompileVkShaderModule() argument
212 SkSL::String(shaderString), in GrCompileVkShaderModule()
215 printf("%s\n", shaderString); in GrCompileVkShaderModule()
DGrVkPipelineStateBuilder.cpp74 SkString shaderString; in createVkShaderModule() local
77 shaderString.append(builder.fCompilerStrings[i]); in createVkShaderModule()
78 shaderString.append("\n"); in createVkShaderModule()
82 if (!GrCompileVkShaderModule(fGpu, shaderString.c_str(), stage, shaderModule, in createVkShaderModule()
DGrVkUtil.h48 const char* shaderString,
/external/skqp/src/gpu/vk/
DGrVkPipelineStateBuilder.cpp74 SkString shaderString; in createVkShaderModule() local
77 shaderString.append(builder.fCompilerStrings[i]); in createVkShaderModule()
78 shaderString.append("\n"); in createVkShaderModule()
82 if (!GrCompileVkShaderModule(fGpu, shaderString.c_str(), stage, shaderModule, in createVkShaderModule()
DGrVkUtil.cpp195 const char* shaderString, in GrCompileVkShaderModule() argument
204 SkSL::String(shaderString), in GrCompileVkShaderModule()
DGrVkUtil.h48 const char* shaderString,
/external/skqp/src/gpu/mtl/
DGrMtlPipelineStateBuilder.mm64 SkString shaderString;
67 shaderString.append(builder.fCompilerStrings[i]);
68 shaderString.append("\n");
73 id<MTLLibrary> shaderLibrary = GrCompileMtlShaderLibrary(fGpu, shaderString.c_str(),
DGrMtlUtil.h55 const char* shaderString,
DGrMtlUtil.mm185 const char* shaderString,
191 SkSL::String(shaderString),
/external/skia/src/gpu/mtl/
DGrMtlPipelineStateBuilder.mm67 SkString shaderString;
70 shaderString.append(builder.fCompilerStrings[i]);
71 shaderString.append("\n");
76 id<MTLLibrary> shaderLibrary = GrCompileMtlShaderLibrary(fGpu, shaderString.c_str(),
DGrMtlUtil.h50 const char* shaderString,
DGrMtlUtil.mm151 const char* shaderString,
157 SkSL::String(shaderString),
/external/deqp-deps/glslang/StandAlone/
DStandAlone.cpp1381 char* shaderString; in CompileFile() local
1385 shaderString = strdup(tempString.c_str()); in CompileFile()
1387 shaderString = ReadFileData(fileName); in CompileFile()
1392 lengths[0] = (int)strlen(shaderString); in CompileFile()
1403 …ret = ShCompile(compiler, &shaderString, 1, nullptr, EShOptNone, &Resources, Options, (Options & E… in CompileFile()
1416 FreeFileData(shaderString); in CompileFile()