Searched refs:shaderString (Results 1 – 13 of 13) sorted by relevance
/external/skia/src/gpu/vk/ |
D | GrVkUtil.cpp | 203 const char* shaderString, in GrCompileVkShaderModule() argument 212 SkSL::String(shaderString), in GrCompileVkShaderModule() 215 printf("%s\n", shaderString); in GrCompileVkShaderModule()
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D | GrVkPipelineStateBuilder.cpp | 74 SkString shaderString; in createVkShaderModule() local 77 shaderString.append(builder.fCompilerStrings[i]); in createVkShaderModule() 78 shaderString.append("\n"); in createVkShaderModule() 82 if (!GrCompileVkShaderModule(fGpu, shaderString.c_str(), stage, shaderModule, in createVkShaderModule()
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D | GrVkUtil.h | 48 const char* shaderString,
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/external/skqp/src/gpu/vk/ |
D | GrVkPipelineStateBuilder.cpp | 74 SkString shaderString; in createVkShaderModule() local 77 shaderString.append(builder.fCompilerStrings[i]); in createVkShaderModule() 78 shaderString.append("\n"); in createVkShaderModule() 82 if (!GrCompileVkShaderModule(fGpu, shaderString.c_str(), stage, shaderModule, in createVkShaderModule()
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D | GrVkUtil.cpp | 195 const char* shaderString, in GrCompileVkShaderModule() argument 204 SkSL::String(shaderString), in GrCompileVkShaderModule()
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D | GrVkUtil.h | 48 const char* shaderString,
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/external/skqp/src/gpu/mtl/ |
D | GrMtlPipelineStateBuilder.mm | 64 SkString shaderString; 67 shaderString.append(builder.fCompilerStrings[i]); 68 shaderString.append("\n"); 73 id<MTLLibrary> shaderLibrary = GrCompileMtlShaderLibrary(fGpu, shaderString.c_str(),
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D | GrMtlUtil.h | 55 const char* shaderString,
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D | GrMtlUtil.mm | 185 const char* shaderString, 191 SkSL::String(shaderString),
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/external/skia/src/gpu/mtl/ |
D | GrMtlPipelineStateBuilder.mm | 67 SkString shaderString; 70 shaderString.append(builder.fCompilerStrings[i]); 71 shaderString.append("\n"); 76 id<MTLLibrary> shaderLibrary = GrCompileMtlShaderLibrary(fGpu, shaderString.c_str(),
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D | GrMtlUtil.h | 50 const char* shaderString,
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D | GrMtlUtil.mm | 151 const char* shaderString, 157 SkSL::String(shaderString),
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/external/deqp-deps/glslang/StandAlone/ |
D | StandAlone.cpp | 1381 char* shaderString; in CompileFile() local 1385 shaderString = strdup(tempString.c_str()); in CompileFile() 1387 shaderString = ReadFileData(fileName); in CompileFile() 1392 lengths[0] = (int)strlen(shaderString); in CompileFile() 1403 …ret = ShCompile(compiler, &shaderString, 1, nullptr, EShOptNone, &Resources, Options, (Options & E… in CompileFile() 1416 FreeFileData(shaderString); in CompileFile()
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