Searched refs:shaderVarValueStr (Results 1 – 3 of 3) sorted by relevance
572 static string shaderVarValueStr (const VarValue& value) in shaderVarValueStr() function594 result << shaderVarValueStr(getSamplerFillValue(value)); in shaderVarValueStr()1131 dst << ", " << shaderVarValueStr(uniform.finalValue) << ")"; in writeUniformCompareExpr()1595 …<< apiVarValueStr(basicUniforms[i].finalValue) << " with color " << shaderVarValueStr(basicUniform… in renderTest()
516 static string shaderVarValueStr (const VarValue& value) in shaderVarValueStr() function536 result << shaderVarValueStr(getSamplerFillValue(value)); in shaderVarValueStr()1125 dst << ", " << shaderVarValueStr(uniform.finalValue) << ")"; in writeUniformCompareExpr()1680 …<< apiVarValueStr(basicUniforms[i].finalValue) << " with color " << shaderVarValueStr(basicUniform… in renderTest()
621 static string shaderVarValueStr (const VarValue& value) in shaderVarValueStr() function643 result << shaderVarValueStr(getSamplerFillValue(value)); in shaderVarValueStr()1315 dst << ", " << shaderVarValueStr(uniform.finalValue) << ")"; in writeUniformCompareExpr()2092 …<< apiVarValueStr(basicUniforms[i].finalValue) << " with color " << shaderVarValueStr(basicUniform… in renderTest()