Searched refs:shader_body (Results 1 – 4 of 4) sorted by relevance
353 std::string shader_body; in initTest() local388 shader_body = getFSCode(n_iteration); in initTest()392 shader_body = getTCCode(n_iteration); in initTest()396 shader_body = getTECode(n_iteration); in initTest()400 shader_body = getVSCode(n_iteration); in initTest()407 shader_body_ptr = shader_body.c_str(); in initTest()
1054 std::string shader_body; member
7775 test_case.shader_body = body; in initIteration()8042 << test_case.shader_body.c_str() << tcu::TestLog::EndMessage; in verifyXFBData()8099 << test_case.shader_body.c_str() << tcu::TestLog::EndMessage; in verifyXFBData()8145 << test_case.shader_body.c_str() << tcu::TestLog::EndMessage; in verifyXFBData()8184 << test_case.shader_body.c_str() << tcu::TestLog::EndMessage; in verifyXFBData()
2770 std::string shader_body(" float a[2] = float[](1.0, 2.0);\n" in test_shader_compilation() local2790 std::string shader_source = shader_start + shader_body; in test_shader_compilation()